Skyrat-SS13 / Skyrat13

GNU Affero General Public License v3.0
25 stars 190 forks source link

AI Upload board should not be in the Circuit Printer #2674

Open CdrCross opened 4 years ago

CdrCross commented 4 years ago

I play a lot of AI. Every single round there is a science traitor, I get subverted, because it is stupidly easy to print an AI Upload board, build an Upload somewhere in maintenance, and then hack the AI. The Upload and Secure Storage are heavily secured areas, yet anyone who steps foot in Science can freely print a new Upload board. That should change.

YakumoChen commented 4 years ago

Should it though? That's just the game.

More to the point: AI boards need to be printable, because they need to be able to be readily replaced if lost, or printed for the opposite problem, if the AI is subverted by conventional means and the other boards are stolen. Science is responsible for AI-related equipment (and engineering gets access to every board because engineering needs to be able to replace machines),

The other point is that traitors should be able to traitor. There is no real problem with AIs being able to be subverted, even easily, as that's a major dynamic of the role of AI in general.

(and how can you not enjoy being subverted? That's the most fun part of being AI)

SpookyTheFox commented 4 years ago

I agree that the AI upload, as well as cyborg upload, and robotics control console all should not be printable. Contrary to popular belief, it's really not that much fun to be subverted. It's nothing but headache and risk for the silicon player. On the rare chance you get a traitor who knows how to manage silicon and has something fun in mind, another silicon will often ruin it for the group. It is way too easy to print a board, grab some supplies to build a console, and carry it all around in a bluespace bag for instant, on the spot consoles that will never be found. Not only do antags do it, but also valid hunters who break character knowledge rules are often running around with essentially portable consoles. Also, remember that if you are emagged as a borg, the robotics control console will round eliminate you, and that is it's only function on you. This necessitates dealing substantial damage to the station to prevent construction of more consoles, which often doesn't work anyway, simply in an attempt to stay in the round.

This is far from the only issue facing silicon players, but removing the boards from the printers is a good start.

Yawet330 commented 4 years ago

^ Fuck being subverted. Fuck people who shittily spam subvert/reset silicons, fuck people who powergame subversion via building an AI upload at the engi circuit imprinter, before sprinting into their maint base to mass convert borgs/the AI for 'the lulz'

Robotics console is 50/50, a rework is planned from it, what I hear.

And yeah robotics console round eliminates you.

YakumoChen commented 4 years ago

The proper solution to hidden consoles is to do what TG does and automatically attach a GPS signal to them.

As for the boards, being able to print them is fine and completely removing them from being printable would be extremely unhealthy for game design and balance.

CdrCross commented 4 years ago

I don't think a GPS signal is much of a solution. An AI upload console stays online for less than ten seconds, before it exists as two boards in a backpack. There's also a huge dissonance between how difficult and secure it is to access the "Official" upload and upload boards, and how utterly trivial it is to make a new one.

ShadeAware commented 4 years ago

Removing upload boards will do nothing but allow antagonists to hoard all of the roundstart boards; and then by that point, instead of being able to actually fix the AI/Cyborgs, your only option would be to just kill the AI. This is not healthy in any respect, from both a roleplay and gameplay perspective.

CdrCross commented 4 years ago

Removing upload boards will do nothing but allow antagonists to hoard all of the roundstart boards; and then by that point, instead of being able to actually fix the AI/Cyborgs, your only option would be to just kill the AI. This is not healthy in any respect, from both a roleplay and gameplay perspective.

The AI specifically has permission to bolt and protect secure tech storage from anyone but the Captain and CE under crewsimov, and if that board gets stolen, the capable Captain knows they need to card the AI before it gets subverted.

YakumoChen commented 4 years ago

Imagine being a pocket AI unable to so much as open a door for the entire round because someone stole one of two existing irreplaceable boards, without risk of subversion, and thinking that is a better game time than the core AI dynamic of law fuckery

YakumoChen commented 4 years ago

A single bolted door in a low traffic room is doing little to stop anyone either, and you will cry for boards to be printable again when the clever AI orders it's enginner borg to remove the only other existing law board from upload

CdrCross commented 4 years ago

Yakumo, I know for a fact that you rarely to never play silicons. Please stop projecting opinions. Your first comment, regarding bein carded, is completely irrelevant in the context of this discussion, as if you've been carded, the RD can use the AI integrity restorer console to restore your laws on the card, without an upload. Your second comment is called foresight. If I and my borgs have made the effort to secure or dispose of the tools to reset our laws, that's a strategy. Unfortunately, that strategy matters basically naught when literally anyone can waltz into R&D, print two new board, and do whatever the hell they want with you.

YakumoChen commented 4 years ago

AI restorer does not touch laws. I have no idea where you got this info from but it is absolutely not true. Only an AI upload can change laws. Nothing in the code makes any reference to laws changing. The AI must be in a core or with wireless enabled for laws to change as well.

I am in fact an AI main, I just choose not to playAI on Skyrat (not because rounds are long and high RP AI is boring and terrible and not fun, but because cyborg players are absolute cancer). Your accusation I am projecting is wrong and you do not really understand balance implications of making it impossible to fix rogue AIs by making the boards impossible to get. You say "that's a strategy" but it's also a good way to get your AI core bombed and have all silicons round removed.

GPS consoles at least force the player uploading to keep moving (while AI probably gets reset) or stay in a spot and get tracked down. Neither will keep the AI under their control and hidden forever and both make a good dynamic for security and makes for good round tension.

YakumoChen commented 4 years ago

If i wanted to properly project an opinion it would be that the AI players complaining a traitor is using the dynamic of AIs to be an unreliable overseer that can be subverted and argue those same players are probably shit AIs who only play to validhunt and be Cameraman Beepsky instead of playing the Neutral Oversight that respects both traitors and crew, as the role intended.