3255: 'Sizeplay v 0.5' by Useroth at commit b622c77121
4181: '[TM ONLY] Tick reserve test' by Azarak at commit 9af94c3ac9
4548: '[TM-Only] Possible fix for hypnoflash not working' by MLGTASTICa at commit f433011d74
4584: '[WIP] [DNM] Liquids system' by Azarak at commit a7e65808f4
4900: 'Item use power and cell component refactor' by Gandalf2k15 at commit 69e7641de9
Reproduction:
Energy guns seem to have been completely broken either by gun change PRs or by battery components. They don't shoot the right projectile / any projectile, you can't switch the mode (they're supposed to be disabler and laser), and they don't seem to have any charge indicator on the sprite.
Round ID: 1362
Date and Time of Issue:
What Map did this Issue occur on:
icebox
Testmerges (If Applicable):
3255: 'Sizeplay v 0.5' by Useroth at commit b622c77121
4181: '[TM ONLY] Tick reserve test' by Azarak at commit 9af94c3ac9
4548: '[TM-Only] Possible fix for hypnoflash not working' by MLGTASTICa at commit f433011d74
4584: '[WIP] [DNM] Liquids system' by Azarak at commit a7e65808f4
4900: 'Item use power and cell component refactor' by Gandalf2k15 at commit 69e7641de9
Reproduction:
Energy guns seem to have been completely broken either by gun change PRs or by battery components. They don't shoot the right projectile / any projectile, you can't switch the mode (they're supposed to be disabler and laser), and they don't seem to have any charge indicator on the sprite.
Possible Screenshots of the Issue in question: