SkyrimLL / SkLLmods

[Obsolete] Legacy repo for Personal compilation of Skyrim mods created for LL.
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Milk Farm - Navmesh issues in ShiverinGrove #1302

Closed SkyrimLL closed 2 years ago

SkyrimLL commented 2 years ago

From this comment

I thought I'd try resaving the esps to head off the form 43 questions. When resaving stories devious, I get some navmesh warnings in the SE CK log. Do you know if these are safe to ignore? I don't know if these show up in the LE CK. For now, I'm just going to revert this esp back.

...Post Processing Forms
PATHFINDING: Navmesh 07057d4d Cell 'SLSDDiShiveringGrove' (07057D4B), Triangle 459 Edge 2 and Triangle 460 Edge 2 should be linked, but they are not.
PATHFINDING: Navmesh 07057d4d Cell 'SLSDDiShiveringGrove' (07057D4B), Triangle 460 Edge 0 and Triangle 464 Edge 1 should be linked, but they are not.
PATHFINDING: Navmesh 07057d4d Cell 'SLSDDiShiveringGrove' (07057D4B), Triangle 460 Edge 2 and Triangle 459 Edge 2 should be linked, but they are not.
PATHFINDING: Navmesh 07057d4d Cell 'SLSDDiShiveringGrove' (07057D4B), Triangle 464 Edge 1 and Triangle 460 Edge 0 should be linked, but they are not.
MASTERFILE: NavMesh: Navmesh (07057D4D) in Cell NavMesh (07057D4D) with 467 Triangles in Cell 'SLSDDiShiveringGrove' (07057D4B) has warnings that need to be fixed
SkyrimLL commented 2 years ago

These triangles are located in an unused part of that cell. There is no way you or your followers will ever land there (except maybe by going through walls).

It should be safe to ignore them. They should have no impact on the game.