Skytils / SkytilsMod

Skytils is a Hypixel Skyblock mod! Be careful, malicious copies are distributed across GitHub. Confirm on discord.gg/skytils (807302538558308352)
https://hypixel.net/threads/3856202/
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Use Coroutines for TickTasks #368

Closed My-Name-Is-Jeff closed 4 months ago

My-Name-Is-Jeff commented 1 year ago

Could completely remove ticktask maybe?

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This PR has 149 quantified lines of changes. In general, a change size of upto 200 lines is ideal for the best PR experience!


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``` Label : Medium Size : +95 -54 Percentile : 49.8% Total files changed: 34 Change summary by file extension: .java : +9 -1 .kt : +86 -53 ``` > Change counts above are quantified counts, based on the [PullRequestQuantifier customizations](https://github.com/microsoft/PullRequestQuantifier/blob/main/docs/prquantifier-yaml.md).

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My-Name-Is-Jeff commented 1 year ago

The behavior changes from running every tick to running every game loop

How does coroutine work? I think they accomplish the same thing unless Minecraft is running behind on ticks

Sychic commented 1 year ago

The behavior changes from running every tick to running every game loop

How does coroutine work? I think they accomplish the same thing unless Minecraft is running behind on ticks

Well since the coroutine scope has a MC executor as a dispatcher, it's going to queue the tasks there. AFAICT, MC's addScheduledTask executes every game loop as opposed to every game tick.

My-Name-Is-Jeff commented 1 year ago

The behavior changes from running every tick to running every game loop

How does coroutine work? I think they accomplish the same thing unless Minecraft is running behind on ticks

Well since the coroutine scope has a MC executor as a dispatcher, it's going to queue the tasks there. AFAICT, MC's addScheduledTask executes every game loop as opposed to every game tick.

Delay behavior should be the same if each tick takes 50ms right? Should be fine because ticks also happen in game loop

Sychic commented 1 year ago

The behavior changes from running every tick to running every game loop

How does coroutine work? I think they accomplish the same thing unless Minecraft is running behind on ticks

Well since the coroutine scope has a MC executor as a dispatcher, it's going to queue the tasks there. AFAICT, MC's addScheduledTask executes every game loop as opposed to every game tick.

Delay behavior should be the same if each tick takes 50ms right? Should be fine because ticks also happen in game loop

I think game loops aren't aligned to ticks since game loops are also where the game renders each frame. The delay behavior makes sense but it wouldn't be synced to a tick to begin with.

My-Name-Is-Jeff commented 4 months ago

Superseded by 7a741404e010ba19f6b52477341b5720e31c04a7