Skyz0Fred / ElPolloLoco

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Check hits on multi-enemies #10

Open Skyz0Fred opened 4 years ago

Skyz0Fred commented 4 years ago

The hits now return the correct number of enemies in the trace boxes generated by the punches. What i don't get is that the first enemy hit is always a blocking hit meaning the second one doesn't receive any damage and thus doesn't do any flinching animation. Nothing in the characters is set to block anymore regarding the punches... I'm starting to run out of ideas why... I'm using an array for the hit enemies but i'm doubting that it's the way to go in the long run.