Sladana / epgp

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Announce/Standby settings still resetting during raids #686

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
Im not sure exactly what event causes them to reset, I'm assuming re-zoning. As 
you can see I dont use Quest Guru which seems to have been the problem in 
previous cases

What is the expected output? What do you see instead?
Options stay as I set them.

Please use labels and text to provide additional information.
Version: 5.5.25

Addons:
TotemTimers: enabled
r_Power: disabled
CowTip: disabled
TipTac: enabled
Skada: enabled
Omen: enabled
SatrinaBuffFrame: disabled
SBFOptions: disabled
ShieldsUp: enabled
Routes: disabled
Gatherer: disabled
ACP: enabled
Atlas: disabled
Atlas_Battlegrounds: disabled
Atlas_DungeonLocs: disabled
Atlas_OutdoorRaids: disabled
Atlas_Transportation: disabled
Bagnon_Forever: enabled
Bagnon_Tooltips: enabled
Bartender4: enabled
BasicMinimap: enabled
ButtonFacade: enabled
ButtonFacade_Dek2: enabled
Chatter: enabled
Combuctor: enabled
Combuctor_Config: enabled
Combuctor_Sets: enabled
Decursive: enabled
epgp: enabled
epgp_lootmaster: enabled
epgp_lootmaster_ml: enabled
Gatherer_HUD: disabled
GathererDB_Wowhead: disabled
HandyNotes: disabled
Mapster: disabled
MinimapButtonFrame: enabled
MinimapButtonFrame_SkinPack: enabled
PallyPower: disabled
Pawn: enabled
Quartz: enabled
RatingBuster: enabled
ShadowedUF_Options: enabled
ShadowedUnitFrames: enabled
SkadaAbsorbs: enabled
SkadaCC: enabled
SkadaDamageTaken: enabled
SkadaDamage: enabled
SkadaDeaths: enabled
SkadaDebuffs: enabled
SkadaDispels: enabled
SkadaEnemies: enabled
SkadaFailbot: enabled
SkadaHealing: enabled
SkadaPower: enabled
SkadaThreat: enabled
SlideBar: disabled
!Swatter: enabled
TidyPlates: enabled
TidyPlates_Grey: disabled
TidyPlates_Neon: disabled
TidyPlates_ThreatPlates: enabled
TipTacItemRef: enabled
TipTacOptions: enabled
TipTacTalents: disabled
TitanSpec: enabled
TitanWG: disabled
TitanBag: enabled
TitanClock: enabled
TitanCritLine: disabled
TitanCurrency: disabled
TitanDurability: enabled
TitanGold: enabled
TitanLocation: disabled
TitanLootType: disabled
TitanMicrobuttons: enabled
TitanPerformance: enabled
TitanRepair: enabled
TitanVolume: disabled
TitanXP: disabled
Titan: enabled
DBM-Core: enabled
DBM-GUI: enabled
DBM-BaradinHold: enabled
DBM-BastionTwilight: enabled
DBM-BlackwingDescent: enabled
DBM-ChamberOfAspects: enabled
DBM-Coliseum: disabled
DBM-EyeOfEternity: disabled
DBM-Icecrown: disabled
DBM-Naxx: disabled
DBM-Onyxia: disabled
DBM-Party-Cataclysm: enabled
DBM-Party-WotLK: disabled
DBM-PvP: disabled
DBM-ThroneFourWinds: enabled
DBM-Ulduar: disabled
DBM-VoA: disabled
DBM-WorldEvents: enabled
Ace3: enabled
LibTipHooker-1.1: enabled
LibStatLogic-1.2: enabled
UTF8: enabled
LibBabble-Inventory-3.0: enabled
LibDualSpec-1.0: enabled
AtlasLoot: enabled
AtlasLoot_BurningCrusade: disabled
AtlasLoot_Cataclysm: enabled
AtlasLoot_ClassicWoW: disabled
AtlasLoot_Crafting: enabled
AtlasLoot_WorldEvents: disabled
AtlasLoot_WrathoftheLichKing: disabled
EquipCompare: enabled
LibBabble-Boss-3.0: enabled
LibBabble-Faction-3.0: enabled
LibBabble-ItemSet-3.0: enabled
LibBabble-Zone-3.0: enabled
LibDBIcon-1.0: enabled
LibDataBroker-1.1: enabled
SimpleBuffBars: enabled
MoveAnything: disabled

Original issue reported on code.google.com by dan.para...@googlemail.com on 19 Jan 2011 at 7:22

GoogleCodeExporter commented 8 years ago
I same problem!!

Original comment by magokim...@gmail.com on 21 Jan 2011 at 4:21

GoogleCodeExporter commented 8 years ago
I didn't check that huge list of addons, but I had the same problem monday and 
now at today's raid it seems fixed. I disabled QuestGuru and some Inspect-fix 
addon, can't find the exact name or link. :S

Original comment by r.sierev...@gmail.com on 26 Jan 2011 at 7:49

GoogleCodeExporter commented 8 years ago
Same problem, I do not use quest guru though.  Probably every second raid the 
announce options change themselves

Original comment by tef...@gmail.com on 26 Jan 2011 at 8:18

GoogleCodeExporter commented 8 years ago
I've found that being whispered for standby while ghosted and returning to my 
body is the cause of turning of the whisper functionality.  It also resets the 
recurring EP.

Dont know if Im the only one that this happens to.

Original comment by wyn...@optonline.net on 31 Jan 2011 at 6:15

GoogleCodeExporter commented 8 years ago
@wyn yes this seems likely, I also had a recurring EP reset the other day too.

Original comment by dan.para...@googlemail.com on 2 Feb 2011 at 2:45

GoogleCodeExporter commented 8 years ago
Had a reset once during today's raid. I had no people on standby,so 
it's not (just) the whispers when in ghostform. :( 

Original comment by r.sierev...@gmail.com on 2 Feb 2011 at 10:33

GoogleCodeExporter commented 8 years ago
I have all my setting reset themselves during a raid multiple times. 
(unchecking themselves)

Original comment by WTri...@gmail.com on 2 Mar 2011 at 11:10

GoogleCodeExporter commented 8 years ago
I've been having this problem occur on average about once every other week. I 
have spent some time trying to track down the control flow through the addon by 
adding extra debug statements to the code that handles enables/disables the 
announce settings.

It seems that the settings aren't being disabled by some unexpected mechanism 
(eg: announce:OnDisable() is never called), but that they aren't correctly 
getting restored when reloading the addon after zoning out of a raid instance.

Original comment by oski...@gmail.com on 10 Mar 2011 at 8:07

GoogleCodeExporter commented 8 years ago
This is starting to get very annoying. Is there a simple work-around to fix 
this?

Original comment by r.sierev...@gmail.com on 5 Apr 2011 at 1:06

GoogleCodeExporter commented 8 years ago
We never found the real cause of the problem. We only know that some other 
addons affect EPGP in this way. It would help if you can find which addon is 
causing EPGP to misbehave.

Original comment by evlogimenos on 13 Apr 2011 at 5:03

GoogleCodeExporter commented 8 years ago
I am still having this problem with 5.5.27 several times even in the same raid 
instance I'll have to recheck my options for Loot, Announce, Tooltip and they 
will be unchecked when I go to distribute loot from the next boss.

Original comment by WTri...@gmail.com on 19 May 2011 at 10:05

GoogleCodeExporter commented 8 years ago
Here's where I think it fails (in epgp.lua):

function EPGP:GUILD_ROSTER_UPDATE()
...
    local guild = GetGuildInfo("player") or ""
    if #guild == 0 then
      GuildRoster()
...

So, we get a roster update event, which probably means that GuildRoster was 
called less than 10 seconds ago. If GuildRoster is called within 10 seconds of 
the last call, it is ignored.

Assuming there's a situation where the guild name of the player is nil or empty 
(when in the process of zoning), you end up calling a no-op function in order 
to try to trigger another GUILD_ROSTER_UPDATE. You'll only get another update 
if some other addon happens to call GuildRoster after the "cooldown" is over.

Suggested fix (no code yet, I might write something later tonight): move the 
initialization code into a proper function of its own (pretty much everything 
in the "else" clause of this function) and when we get into this situation, 
have the recurring reward OnUpdate event handler call that function until we 
get the guild name & initialize successfully. Relying on a second 
GUILD_ROSTER_UPDATE is the problem.

BTW, LibGuildStorage does seem to understand that there might be a "cooldown" 
for GuildRoster and it calls GuildRoster on every frame until it gets what it 
needs. Once it gets the event, it stops the spam. It doesn't seem very elegant 
(but then the whole 10 second cooldown thing that Blizzard has given us is 
rather ugly), but I guess it works OK there.

Original comment by jmun...@gmail.com on 5 Jul 2011 at 11:51

GoogleCodeExporter commented 8 years ago
I fixed the no-op call to GuildRoster, but I at least playing solo, I wasn't 
able to reproduce a nil guild name, so maybe that's not it.

BTW, I noticed that a lot of the code uses "method" calls like 
EPGP:CancelRecurringEP() etc. EPGP is a local variable in the main epgp.lua 
file, but it's a global variable for the functions in epgp_recurring.lua and 
epgp_options.lua. This means that if anything overwrites that global, functions 
in those files will stop working. Also, using self instead of a global is 
faster & more compact in Lua, so I changed all those as well. The global EPGP 
getting overwritten would probably be rather catastrophic, so I doubt that's 
the reason for the zapped settings either.

Original comment by jmun...@gmail.com on 5 Jul 2011 at 3:56

GoogleCodeExporter commented 8 years ago
A raid later last night confirmed that my changes didn't fix the issue. I'll 
keep looking and report if I manage to find a cure.

Original comment by jmun...@gmail.com on 6 Jul 2011 at 6:22

GoogleCodeExporter commented 8 years ago
I have found one obvious typo in whisper.lua (it should say "enabled"):

mod.dbDefaults = {
  profile = {
    enable = false,
    medium = "GUILD",
  }
}

AceDB is cleaning off any values that are equal to their defaults (probably in 
order to save some space and so that if the default changes, the value will 
change to the new default). The above typo doesn't cause any issues except that 
the "enabled" setting for that value is never cleared.

We had a raid tonight (I wasn't loot master though) and the EPGP settings 
didn't get wiped. Doesn't prove anything though.

Original comment by jmun...@gmail.com on 7 Jul 2011 at 10:04

GoogleCodeExporter commented 8 years ago
I've long suspected the issue is with acedb or some interaction with it.  Let 
me know how this works out for you -- definitely a long lasting and annoying 
bug I'd love to fix!

Original comment by chip.turner on 7 Jul 2011 at 10:12

GoogleCodeExporter commented 8 years ago
Comment #4 offers an important clue. My interpretation is that you tend to zone 
when ghosted and if you get a whisper, it's likely that some log activity 
(recurring award) happened at almost the same time as when you zoned (to 
release or to re-enter the instance).

I put a debug print statement on the function that trims the EPGP log to one 
month length and it shows that it is run every time you zone. It's possible 
that log trimming may somehow break the settings DB. It would at least be 
consistent with what is happening. My next step is to modify the log module so 
that it only trims the log once per login at most and not every time the player 
enters the world (once per day or week would be plenty, but takes more effort 
to implement).

Another suspect is the arrival of log changes (through AceComm) while zoning or 
dead. I might have another look at that code again this weekend.

Original comment by jmun...@gmail.com on 15 Jul 2011 at 11:06

GoogleCodeExporter commented 8 years ago
Issue 715 has been merged into this issue.

Original comment by chip.turner on 24 Oct 2011 at 2:58

GoogleCodeExporter commented 8 years ago
I just pushed a change that I think fixes it:

http://code.google.com/p/epgp/source/detail?r=4e6e0196045cfe791e9b705f936aefcaaf
9a57da

I'm going to test it more but if it proves stable, I'll make a release soon.

Original comment by chip.turner on 24 Oct 2011 at 2:58

GoogleCodeExporter commented 8 years ago
I think 5.6.5 will fix it; if people could try it out, that'd be great!

Original comment by chip.turner on 25 Oct 2011 at 8:30

GoogleCodeExporter commented 8 years ago
I still have such a problem - settings randomly (on zoning?) resetting, 
everything gets disabled, without any notifications, and after killing a boss / 
looting I have to do stuff manually.

I use v5.7.1.

Original comment by lrdxgm on 6 Jan 2012 at 12:03

GoogleCodeExporter commented 8 years ago
Still experiencing this issue post patch 4.3. It does seem to be related to 
zoning, though it doesn't do it every single time, just occasionally.

Original comment by LenaD...@gmail.com on 10 Feb 2012 at 11:46

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
I found the cause of this problem in epgp.lua. The IsInGuild function fails in 
the loading screen(It happens often by zoning and raid difficulty change). Thus 
all modules are disabled.

I added the following few lines to at the end of epgp.lua.

local GroupRosterUpdated, GuildRosterUpdated
local OrgGROUP_ROSTER_UPDATE = EPGP.GROUP_ROSTER_UPDATE
local OrgGUILD_ROSTER_UPDATE = EPGP.GUILD_ROSTER_UPDATE

EPGP.GROUP_ROSTER_UPDATE = function() GroupRosterUpdated = true end
EPGP.GUILD_ROSTER_UPDATE = function() GuildRosterUpdated = true end

local OnUpdateFrame = CreateFrame("Frame")
OnUpdateFrame:SetScript("OnUpdate", function(self, elapsed)
    if GroupRosterUpdated then
        GroupRosterUpdated = nil
        OrgGROUP_ROSTER_UPDATE(EPGP)
    end
    if GuildRosterUpdated then
        GuildRosterUpdated = nil
        OrgGUILD_ROSTER_UPDATE(EPGP)
    end
end)

Original comment by erute...@gmail.com on 18 Nov 2012 at 6:02

GoogleCodeExporter commented 8 years ago
Ah!  This is very plausible!  I've adapted your patch to do something slightly 
different (rev 858dcc7, basically only enabling those events after OnUpdate has 
been called).  I'll try it out and make sure it works before pushing the diff, 
but this seems very plausible.

Great find!

Original comment by chip.turner on 18 Nov 2012 at 7:05

GoogleCodeExporter commented 8 years ago
This happened to me last night; either eruteiHT's idea wasn't right or my 
different approach patch didn't fix it.  This still seems like it is the cause 
so I'm going to add some debug info and such to see if I can nail down the 
exact issue.

Original comment by chip.turner on 22 Nov 2012 at 4:49

GoogleCodeExporter commented 8 years ago
This problem has not happened to me for 1.5 month after using fix that I showed.

I saw the latest implement. I guess that OnEnable don't called when zoning. 
when you runback or change of raid difficulty it will still happen.

Original comment by erute...@gmail.com on 1 Dec 2012 at 6:14

GoogleCodeExporter commented 8 years ago
The best solution that I think about. GUILD_ROSTER_UPDATE should set OnUpdate 
then OnUpdate calls original GUILD_ROSTER_UPDATE, and sets nil to OnUpdate. 
It's necessary to do so in GROUP_ROSTER_UPDATE maybe.

Original comment by erute...@gmail.com on 1 Dec 2012 at 6:30