Implement logic that allows designers to define multiple tiers of "Inspection" for combat.
"Inspection" is the process through which the player may investigate the current status of other Entitiesin the CombatEvent.
For example, Tier 0 "Inspection" may yield full detailed list of Resourcevalues, known Abilities, Inventorycontent, etc, while Tier 1 might only show Resourcevalues, and Tier 2 might only show the values of the primary Resource.
Game designers should be able to define an arbitrary number of tiers of inspection as well as arbitrarily configure them to show/hide information.
Information accessible to the Inspection system should be well defined and managed.
Implement logic that allows designers to define multiple tiers of "Inspection" for combat.
"Inspection" is the process through which the player may investigate the current status of other
Entities
in theCombatEvent
.For example, Tier 0 "Inspection" may yield full detailed list of
Resource
values, knownAbilities
,Inventory
content, etc, while Tier 1 might only showResource
values, and Tier 2 might only show the values of the primaryResource
.Game designers should be able to define an arbitrary number of tiers of inspection as well as arbitrarily configure them to show/hide information.
Information accessible to the Inspection system should be well defined and managed.