SlashNephy / Divination

FINAL FANTASY XIV toolkits
http://xiv.starry.blue/
MIT License
19 stars 6 forks source link

fix(deps): update dependency framer-motion to v10.16.16 #497

Closed renovate[bot] closed 9 months ago

renovate[bot] commented 9 months ago

Mend Renovate

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
framer-motion 10.16.12 -> 10.16.16 age adoption passing confidence

Release Notes

framer/motion (framer-motion) ### [`v10.16.16`](https://togithub.com/framer/motion/blob/HEAD/CHANGELOG.md#101616-2023-12-08) [Compare Source](https://togithub.com/framer/motion/compare/v10.16.15...v10.16.16) ##### Fixed - `circInOut` easing fixed. - Improved optimised animation handoff. ### [`v10.16.15`](https://togithub.com/framer/motion/blob/HEAD/CHANGELOG.md#101615-2023-12-07) [Compare Source](https://togithub.com/framer/motion/compare/v10.16.14...v10.16.15) ##### Fixed - Ensure `animateChanges` only runs in layout effect in initial render. ### [`v10.16.14`](https://togithub.com/framer/motion/compare/v10.16.13...v10.16.14) [Compare Source](https://togithub.com/framer/motion/compare/v10.16.13...v10.16.14) ### [`v10.16.13`](https://togithub.com/framer/motion/blob/HEAD/CHANGELOG.md#101613-2023-12-05) [Compare Source](https://togithub.com/framer/motion/compare/v10.16.12...v10.16.13) ##### Fixed - Ensure animations don't attempt to fire when `initial` equals `animate`.

Configuration

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