Open BobNobrain opened 7 years ago
Level generator should do 2 things: generation and assembly. Given a random seed, generation should return a special serializable hierarcical object describing level structure. Given such structure, assembly should construct all needed gameobjects with their components needed to present interactible level in scene.
Remember that all level contents should be placed as a child of Level gameobject, that can be obtained via GameController.
Create a script to generate level by random seed