Closed InvicTech closed 6 years ago
Is there a fix for this yet? I would love if my machines didn't look like this :I
No idea what's happening there. Our machines are normal json models, we do not mess with the rendering.
The same thing happens in TE, caused by disabled overlays for input/output. Would it be possible and worth it to add an option to disable all overlays?
I tried to make a similar fix like in the link by making all of the overlay textures transparent, but I wasen't able to get it to work... Although I don't really understand what the TE fix actually does.
Has this issue been analysed since @InvicTech originally posted it?
Here are 2 more screenshots of EnderIO 1.10.2-3.1.183 with Sildurs Vibrant Shaders 1.21 High (all types, Lite to Extreme, produce the same effect).
Conduit facades:
Painting machine and Stirling generator:
Our machines are normal json models, we do not mess with the rendering.
still true...
What could be different in the EnderIO json models, compared to e.g. TE models, that would cause a shader to render like this?
By the way, I noticed some Extra Utilities 2 1.5.2 machines causes the same rendering issue.
I have absolutely no idea as I know nothing at all about shaders...
@legslikecinderella If I were you, I'd just move onto 1.12.2. More or less all mods were updated for this version and work much better. And the render issues also stopped occurring in my case ;D
Good advice, thanks
Issue Description:
Bugged textures for machines and facades
What happens:
The machines and facades become reflective and scattered with fine lines of shadow, while using a shader. Seems to be dependent on the time of day.
What you expected to happen:
Just render it like the rest
Steps to reproduce:
Affected Versions (Do not use "latest"):
Your most recent log file where the issue was present:
The Game doesn't crash so I figured that the log wouldn't help much...