It seems that RenderTextures render the textures a bit darker than they should, as you can see in the screenshots. Is there something I might be doing wrong or is this a bug?
Scene with the VolumetricLightRenderer enabled: (you can see where the RenderTexture is, even though both sides of that visible line should be completely white)
Scene with VolumetricLightRenderer disabled: (you don't see where the normal object stops and the RenderTexture continues because both are completely white)
It seems that RenderTextures render the textures a bit darker than they should, as you can see in the screenshots. Is there something I might be doing wrong or is this a bug?
Scene with the VolumetricLightRenderer enabled: (you can see where the RenderTexture is, even though both sides of that visible line should be completely white)
Scene with VolumetricLightRenderer disabled: (you don't see where the normal object stops and the RenderTexture continues because both are completely white)