Closed AlexMollard closed 2 months ago
The colorBlendAttachment.colorWriteMask
was not properly set in the graphics pipeline configuration.
I updated the pipeline creation to correctly set the color write mask.
The fix has been implemented in the following commit: 71e5cf6: Fixed depth buffer, Adjusted the debug utils as the colours made it hard to debug in renderdoc.
Depth Buffer Discarding All Pixels
Problem Description
The depth buffer is currently malfunctioning, discarding every pixel in each frame. This results in incorrect depth testing and rendering artifacts, severely impacting the visual quality and accuracy of the 3D scene.
Symptoms
Potential Causes
Investigation Steps
Possible Solutions
Impact
Resolving this issue is critical for:
Testing
After implementing fixes: