controller:Exception filling window for RimWorld.Dialog_BillConfig: System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref 3A35F2B6]
at System.Collections.Generic.Dictionary2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].ContainsKey (TKey key) [0x00000] in :0
at RimWorld.Dialog_BillConfig.FillOutputDropdownOptions (System.Collections.Generic.List1[Verse.FloatMenuOption]& opts, System.String prefix, System.Action1[T] selected) [0x000ed] in :0
at RimWorld.Dialog_BillConfig.DoWindowContents (UnityEngine.Rect inRect) [0x008e1] in :0
TRANSPILER fr.slimesenpai.rimworld.endlessgrowth: IEnumerable1 SlimeSenpai.EndlessGrowth.Dialog_BillConfig_DoWindowContents_Patch:Transpiler(IEnumerable1 instructions)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in :0
VE:
Exception in Verse.Window.InnerWindowOnGUI: System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref 3A35F2B6]
at System.Collections.Generic.Dictionary2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].ContainsKey (TKey key) [0x00000] in :0
at RimWorld.Dialog_BillConfig.FillOutputDropdownOptions (System.Collections.Generic.List1[Verse.FloatMenuOption]& opts, System.String prefix, System.Action1[T] selected) [0x000ed] in :0
at RimWorld.Dialog_BillConfig.DoWindowContents (UnityEngine.Rect inRect) [0x008e1] in :0
TRANSPILER fr.slimesenpai.rimworld.endlessgrowth: IEnumerable1 SlimeSenpai.EndlessGrowth.Dialog_BillConfig_DoWindowContents_Patch:Transpiler(IEnumerable1 instructions)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in :0
And I have a suggestion, could you consider adding unimproved but powerful stats after level 20? This switch should be set in the mod configuration
The speed of slaughter or whatever the speed of felling or whatever the number of fights or whatever the number of attacks is basically fixed, and you should make those fixed values grow by more than, say, 1%, right
u can email me 1963497269@qq.com githubmaybe not available all the time -w-
controller:Exception filling window for RimWorld.Dialog_BillConfig: System.ArgumentNullException: Value cannot be null. Parameter name: key [Ref 3A35F2B6] at System.Collections.Generic.Dictionary:0
at RimWorld.Dialog_BillConfig.FillOutputDropdownOptions (System.Collections.Generic.List:0
at RimWorld.Dialog_BillConfig.DoWindowContents (UnityEngine.Rect inRect) [0x008e1] in :0
2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Collections.Generic.Dictionary
2[TKey,TValue].ContainsKey (TKey key) [0x00000] in1[Verse.FloatMenuOption]& opts, System.String prefix, System.Action
1[T] selected) [0x000ed] in1 SlimeSenpai.EndlessGrowth.Dialog_BillConfig_DoWindowContents_Patch:Transpiler(IEnumerable
1 instructions) at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable
1 instructions, MethodBase original) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)VE: Exception in Verse.Window.InnerWindowOnGUI: System.ArgumentNullException: Value cannot be null. Parameter name: key [Ref 3A35F2B6] at System.Collections.Generic.Dictionary:0
at RimWorld.Dialog_BillConfig.FillOutputDropdownOptions (System.Collections.Generic.List:0
at RimWorld.Dialog_BillConfig.DoWindowContents (UnityEngine.Rect inRect) [0x008e1] in :0
2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Collections.Generic.Dictionary
2[TKey,TValue].ContainsKey (TKey key) [0x00000] in1[Verse.FloatMenuOption]& opts, System.String prefix, System.Action
1[T] selected) [0x000ed] in1 SlimeSenpai.EndlessGrowth.Dialog_BillConfig_DoWindowContents_Patch:Transpiler(IEnumerable
1 instructions) at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable
1 instructions, MethodBase original)And I have a suggestion, could you consider adding unimproved but powerful stats after level 20? This switch should be set in the mod configuration
The speed of slaughter or whatever the speed of felling or whatever the number of fights or whatever the number of attacks is basically fixed, and you should make those fixed values grow by more than, say, 1%, right
u can email me 1963497269@qq.com githubmaybe not available all the time -w-