Closed ktclarke closed 1 year ago
Thanks more the suggestion. We'll have a look at it. It's not a high priority, since the acquisition distance can be set to effectively limit attacks to being in (or very near) the water.
Part A: This should be the default. This requires code changes to make it true.
Part B: Make it aconfigurable option. This requires additions to config.yml
and code to support them.
defaults:
...
attack-only-in-water: true # If true, aquatic mobs attack only if the targeted player is in the water with them
...
mobs:
...
axolotl:
attack-only-in-water: true
...
dolphin:
attack-only-in-water: true
...
frog:
attack-only-in-water: true
...
glow_squid:
attack-only-in-water: true
...
pufferfish:
attack-only-in-water: true
...
salmon:
attack-only-in-water: true
...
squid:
attack-only-in-water: true
...
tadpole:
attack-only-in-water: true
...
tropical_fish:
attack-only-in-water: true
...
turtle:
attack-only-in-water: true
...
Included in AA 1.5.0
Let's be honest, nothing is more amusing than seeing a player killed by angry cod. Hilarious.
I would love an added rule in the config to limit aquatic targeting to only players in the water. This would both bring a false sense of calm to the water (until you fall in...) and would prevent the obvious farming exploit of safely standing at the shoreline and attacking the aggressive fish.