Closed DarkCorvuz closed 7 years ago
ok i'm sorry for bothering you with this but how do i go about creating a localization file via resource packs? i'm a total noob at this and my google skills fail me
is this the way? create a folder assets/tconstruct/lang/ in a resource pack and place a file called en_US.lang into there
You are correct, instead of having a textures/models folder you have a lang folder with the localization in there. You could also try the Resource Loader mod, but I have no idea if that works for this case.
Thank you so much ... this is cool i'm learning new stuff as i go :) it takes me a while to figure it all out though I will definitely check resource loader, thank you for the tip
Hiya,
a suggestion or rather a friendly request if you have time and feel like obliging a starting modpackdev.
Can you add a harvest level config file that can display in the materials and you books the harvest levels? I'm making a modpack with heavy emphasis on a different kind of mining using WTF expedition for a different kind of oregen and i would like to use harvest tweaks to make things even more challenging and more forced progression like, i will even include tweaked recipes and a HQM to make it a hardcore expert mode like thingy. For that reason i would like 12-ish different harvest levels, so what i would like is a simple config file where i would be able to specify:
harvest level 0 = iron harvest level 1 = copper harvest level 2 = lead ... harvest level 10 = yellorium and so on
and when the players look in the tinkers handbook the mining levels are displayed accurately.