Closed kitlith closed 1 year ago
SteamVR Input allows you to define chorded inputs to trigger an action, so all we have to worry about on our end is defining actions (and creating default bindings eventually >_>)
1fb37a2a86a647cfd31f8232fd153157ae3c0a84 should at least define the action, even if i'm not using it yet.
Current status: we send the 'calibrate' user action that the server listens for on one of the actions. We have no default bindings for that at the moment, but people should be able to go in and add their own bindings if they want it. (this is the same way that OpenVR Advanced Settings does it.)
ohmygosh pog! this is https://github.com/SlimeVR/SlimeVR-Server/issues/26 and this is exactly how it should work, without key bindings
server needs to send a "calibrated" action back too, so the app can provide feedback to the user, like play a sound.
Just needs to go through the steamvr input system.
Open questions: