Open TheButlah opened 1 year ago
@Louka3000 if you have bandwidth to tackle this, can you assign yourself?
I can add it to my todo, but it's not in high-priority.
I think its actually very important, because steamvr is so much laggier than osc. Also reviewers are sure to show footage of it working on quest, and without legtweaks this footage won't be as good.
Hence why its in the "required for 1.0" set
Also autobone doesn't work without it
Autobone won't work simply by adding OSCQuery support, as we can't do Reset All (unless we implement manual user height in GUI, which we should, but is unrelated then). Also, VRChat did not release any OSCQuery beta, so reviewers will be stuck with footage without HMD data. Finally, even with OSCQuery, there's no way to get HMD rotation, so we'll be stuck with no neck solving... better give up feature parity and accept compromises :p
so we'll be stuck with no neck solving
as we can't do Reset All
Can you elaborate? I'm unclear on what exactly is the data we need from vrchat. I thought all we needed was the height and that would unblock both autobone and legtweaks
VRChat did not release any OSCQuery beta
Does this mean even if we implemented stuff on our end, there still is no way to get height data from vrchat until VRChat releases OSCQuery?
ok, thanks for the clarification it makes sense. I descoped this from 1.0.
@Louka3000 Does legtweaks and autobone work when using OSC on PCVR with the steamvr driver enabled?
Yes, but there's the "bounce issue" with legtweaks because of VRChat tracking space synchronization. Maybe need to not send HMD data all the time if we have position?
@Louka3000 could you open a github issue to describe what exactly we need for legtweaks + autobone to work when using OSC on PCVR, because I just don't know enough and having you describe it would be better
To clarify, both work just fine themselves. The actual problem concerns the trackers being dragged with the HMD in VRChat with OSC Trackers, probably due to some latency. I don't know the exact cause as I haven't looked into it, and I'm too busy doing 9000 other things.
To get feature parity with the steamvr driver, we need to know the position of the headset. We can receive this data from vrchat via OSCQuery.