Open Tarig0 opened 10 years ago
Door entity code will be split off into it's own entity class,
should be similar to the main elevator class but without any checks for riders
the computer entity will require a new array to hold elevator doors specifically.
the call function will change to
callElevator(int i, boolean forMaintenance, String floorname, boolean skipDoors)
if !skipDoors && hasDoors
send close door
else
if hasDoors
create door entitys
end
current call code
end
Will just say about MalisisDoors, that have sliding version.
Create a custom block to allow elevators to "close" its doors while moving
will require a block to be solid on side (think torches) doors will be able to respond to redstone signal to be used in other cases.