Closed mattts1 closed 9 years ago
That's a very naughty error! @Tarig0 tsk tsk!
Oops! :D
That'll teach me trying to avoid checks
So any suggestion on getting rid of those three remaining elevator blocks?
hmm email didn't work, OPIS has a kill_Entity command, should be able to use it to kill all elevator entities that are loaded, if you specify the name correctly. the OPIS wiki should have the steps required
Be careful,
OPIS kill_entity, not sure what the entity name would be but the opis wiki should point you in the right direction.
On Fri, Sep 5, 2014 at 2:32 PM, matts notifications@github.com wrote:
So any suggestion on getting rid of those three remaining elevator blocks?
— Reply to this email directly or view it on GitHub https://github.com/SlimeVoid/DynamicTransport/issues/32#issuecomment-54663573 .
http://pastebin.com/5g4cz9sA
I clicked on the marker at the top of the elevator shaft to bring the elevator up and received the crash. Getting back into the game, the elevator blocks seemed to have clipped into the ground and now three of the six are now permanently stuck there. I broke everything I could around them but those three remaining blocks cannot be broken even in creative. You can stand on them but trying to break them results in breaking any blocks that are on the opposite side of them... All six seemed to have clipped but the other half apparently broke on their own and were just laying on the ground when I got back from the crash.