This is an issue that becomes apparent with the gulliver mod when the player is size .125. The best example is stair blocks, they are supposed to have a stepable hitbox that the player can step up on, but generates a quarter block hitbox on the top south-east side
this issue also adds hit boxes to things like tall grass and other objects that should have hit boxes. (water and lava are not part of this issue since they are closer than before and I believe it needs a forge pull or is simply needs better computers)
This is probably caused by the auto drawn borders of the little blocks chunk? block that wraps all blocks hit boxes. I assume so that you can determine if the next block will be a little block.
This is an issue that becomes apparent with the gulliver mod when the player is size .125. The best example is stair blocks, they are supposed to have a stepable hitbox that the player can step up on, but generates a quarter block hitbox on the top south-east side
this issue also adds hit boxes to things like tall grass and other objects that should have hit boxes. (water and lava are not part of this issue since they are closer than before and I believe it needs a forge pull or is simply needs better computers)
This is probably caused by the auto drawn borders of the little blocks chunk? block that wraps all blocks hit boxes. I assume so that you can determine if the next block will be a little block.