Closed Tarig0 closed 11 years ago
The reason signs don't 'work' is due to the player.inventory open check. It fails because the coordinates differ from 'natural' location. Again I've already created a forge PR for this I just need to update and hope for pull.
oo sorry, I only put up the issue because I was working on it, that doesn't explain the command blocks (got to where I can open them,) but hey who knows that PR might fix it
Same thing with any container GUI. Still I'd be interested to see what you've got :)
To note tile entities are compatible inside LB chunk, and NBT storage is fine.
I handle the activate block on the client before it gets to the server... <-- very bad way to do it. I've trashed my changes and looked into the how things are working in the src and it does look like the GUIs are rendering, just not staying long enough. I didn't debug ling enough to find what was being messed up.
On that note you wouldn't be against creating a coremod to inject your forge changes would you?
NBT Tags are saved correctly when not using my hacked code closing
This is the reason why signs don't work and command blocks will not work. The best Idea I have is set the y cordnaites of LBs to the negative side that is assuming that all LB chunks come from the same world handler