Closed JustAHuman-xD closed 1 year ago
evidence:
Interesting, I'm going to push some debug messages, if you could provide a log with that version I should be able to find the issue
@JustAHuman-xD
I imagine what you say is perhaps related to the last change that is in the main branch. (https://github.com/Slimefun-Addon-Community/Supreme/pull/35)
Interesting, I'll be home soon hopefully I can fix and be done with it soon 👍
With optimizations:
Without:
passed the tests
Completely change the approach on the Generator Mob Cache, should fix any errors due to concurrent modification, the only downside to this approach is that the recognizing that the mob is in range and that a mob is no longer in range is slightly delayed, but overall it shouldn't matter.