Open ybw0014 opened 2 years ago
Can confirm https://youtu.be/9awmb5YBBhQ
seems this is happening when machines are filling their buffers. once the power source is removed, all regulators go down to zero immediately but machines still run off of buffers.
this was my testing environment. once the power source was removed, all regulators hit zero, then the machines ran off the buffers. the buffers were all charged simultaneously
I wonder if we can simply check if there is an energy net already at the location of a component when adding, if there is just don't add it
Cheating Slimefun 4 with big brain be like : (I wonder someone actually gonna use that)
ā Checklist
š Description
When a solar generator is connected to two separate energy networks, it powers both networks with its rate not nerfed. And I tried to add the third network, that also happens. I only tested the solar generator, but I believe other generators have the same issue.
š Reproduction Steps
The final setup should be like in the screenshoot.
š” Expected Behavior
I think the generators should be nerfed if connected to multiple networks.
š· Screenshots / Videos
š Server Log
N/A
š
/error-reports/
folderN/A
š» Server Software
Paper
š® Minecraft Version
1.16.x
ā Slimefun version
DEV - 968
š§ Other plugins
N/A