Slimefun / Slimefun4

Slimefun 4 - A unique Spigot/Paper plugin that looks and feels like a modpack. We've been giving you backpacks, jetpacks, reactors and much more since 2013.
GNU General Public License v3.0
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Slimefun Bugs backpack #4146

Closed SrMonsterYT closed 6 months ago

SrMonsterYT commented 6 months ago

ā— Checklist

šŸ“ Description

my server is synchronized by huskSync, there are 2 synchronized servers, the problem is that when I open a backpack on server 1 and come to server 2 and open another backpack I can get the same ID as the backpacks and if someone takes this duplicate backpack or gives it to someone else, you can wait for them to put the items inside and take the items out.

video: https://youtu.be/ytbwYkKDH8M

šŸ“‘ Reproduction Steps

take 2 backpacks open a backpack on server 1 open another backpack on server 2 and you'll have 2 backpacks with the same ID

šŸ’” Expected Behavior

the ID shouldn't just be #1, #2, #3, but codes like #DKAWK3-aD@%6az236

šŸ“· Screenshots / Videos

1Ā° https://prnt.sc/5uQ8xTu652oP 2Ā° https://prnt.sc/ZTaEDYRisxEL

šŸ“œ Server Log

No response

šŸ“‚ /error-reports/ folder

No response

šŸ’» Server Software

Purpur

šŸŽ® Minecraft Version

1.20.x

ā­ Slimefun version

slimefun and server version: https://prnt.sc/VTGCjLugZ0a6

šŸ§­ Other plugins

No response

WalshyDev commented 6 months ago

Yeah, this is expected. The data won't be synced. You will need to see if HunkSync can do that. If not, sounds like a Feature Request for HunkSync where you can specify directories.

Storage rewrite will eventually lead to this probably being possible but not near term.

SrMonsterYT commented 6 months ago

Yeah, this is expected. The data won't be synced. You will need to see if HunkSync can do that. If not, sounds like a Feature Request for HunkSync where you can specify directories.

Storage rewrite will eventually lead to this probably being possible but not near term.

this could be fixed if slimefun had a mysql option

J3fftw1 commented 6 months ago

It doesnt as of now. So it has to wait. We do not support any form of cross server/multi server functionallity as of this moment.