Slluxx / TOTK-Interactive-Map

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Korok seeds batch import #28

Open timschneeb opened 1 year ago

timschneeb commented 1 year ago

Inside the RomFS at Banc/MainField/HiddenKorok and Banc/LargeDungeon/HiddenKorok, there are easy-to-parse byml files with all the Korok coordinates. Maybe it would be a good idea to batch-import them from that data?

MainField.hiddenkorok.yml

LargeDungeon.hiddenkorok.yml

The only problem is that the game uses a different coordinate scale compared to the map in this project. We would need a way to transform those.

oscie57 commented 1 year ago

The only problem is that the game uses a different coordinate scale compared to the map in this project. We would need a way to transform those.

honestly, it'd be nice if the co-ordinates sytem on this map could match the actual game's. it could make it easier to look at the coordinate on this map, and then travel to it in game

Slluxx commented 1 year ago

Ill see what i can do. Cant promise anything though

pratikbaid3 commented 1 year ago

@Slluxx were you able to come up with a conversion logic from the game coordinate system to your coordinate system?

Slluxx commented 1 year ago

https://github.com/Slluxx/TOTK-Interactive-Map/issues/32#issuecomment-1643838014