Slothpala / HealthBarColor

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locale file of zhCN #10

Open alexqu0822 opened 3 months ago

alexqu0822 commented 3 months ago

local addonName = ...

local L = LibStub("AceLocale-3.0"):NewLocale(addonName, "zhCN") if not L then return end

--[[Translation missing --]] L["BackgroundTextures_desc"] = "Create background Textures beneath health bars." --[[Translation missing --]] L["BackgroundTextures_name"] = "背景纹理" --[[Translation missing --]] L["BetterBossFrames_desc"] = "移除boss框体背景、扩大boss生命条" --[[Translation missing --]] L["BetterBossFrames_name"] = "改进的boss框体" --[[Translation missing --]] L["BiggerHealthBar_desc"] = "将玩家的生命条扩大至覆盖整个玩家头像" --[[Translation missing --]] L["BiggerHealthBar_name"] = "更大的生命条" --[[Translation missing --]] L["BiggerHealthBars_desc"] = "将玩家盒目标框体的生命条变得更大" --[[Translation missing --]] L["BiggerHealthBars_name"] = "更大的生命条" --[[Translation missing --]] L["boss1"] = "Boss 1" --[[Translation missing --]] L["boss2"] = "Boss 2" --[[Translation missing --]] L["boss3"] = "Boss 3" --[[Translation missing --]] L["boss4"] = "Boss 4" --[[Translation missing --]] L["boss5"] = "Boss 5" --[[Translation missing --]] L["classColor_name"] = "职业颜色" --[[Translation missing --]] L["classColors"] = "职业颜色" --[[Translation missing --]] L["colorMode"] = "着色模式: " --[[Translation missing --]] L["colorPicker_desc"] = "选择颜色" --[[Translation missing --]] L["colorPicker_name"] = "选择颜色" --[[Translation missing --]] L["colorResetButton_desc"] = "重置该选项" --[[Translation missing --]] L["colorResetButton_name"] = "重置" --[[Translation missing --]] L["colors_tab_label"] = "插件颜色" --[[Translation missing --]] L["DarkFrames_desc"] = "使用暗色纹理" --[[Translation missing --]] L["DarkFrames_name"] = "使用暗色纹理" --[[Translation missing --]] L["DEATHKNIGHT"] = "死亡骑士" --[[Translation missing --]] L["DebuffColor_desc"] = "当角色带有角色自己可以驱散的debuff时,将生命条染色为debuff颜色" --[[Translation missing --]] L["DebuffColor_name"] = "Debuff颜色" --[[Translation missing --]] L["debuffColor_name"] = "Debuff颜色" --[[Translation missing --]] L["debuffColors"] = "Debuff颜色" --[[Translation missing --]] L["DEMONHUNTER"] = "恶魔猎手" --[[Translation missing --]] L["DRUID"] = "德鲁伊" --[[Translation missing --]] L["enabledModules"] = "开启模块:" --[[Translation missing --]] L["ENERGY"] = "能量" --[[Translation missing --]] L["EVOKER"] = "唤魔师" --[[Translation missing --]] L["excludePowerBar_desc"] = "Exclude the Power Bar from getting a Texture applied to it." --[[Translation missing --]] L["excludePowerBar_name"] = "Exclude" --[[Translation missing --]] L["FOCUS"] = "焦点" --[[Translation missing --]] L["focus"] = "焦点" --[[Translation missing --]] L["focustarget"] = "焦点目标" --[[Translation missing --]] L["font_module_desc"] = "Use custom SharedMedia fonts and customize font size and color." --[[Translation missing --]] L["font_module_name"] = "字体" --[[Translation missing --]] L["fonts_tab_label"] = "字体" --[[Translation missing --]] L["Friendly"] = "友好" --[[Translation missing --]] L["FURY"] = "恶魔之怒" --[[Translation missing --]] L["Glow_desc"] = "Hide or recolor the Reputation Color (the glow beneath the unit's name)." --[[Translation missing --]] L["Glow_name"] = "泛光" --[[Translation missing --]] L["gradientEnd_desc"] = "This color is used at the end of a status bar." --[[Translation missing --]] L["gradientEnd_name"] = "渐变结束颜色" --[[Translation missing --]] L["gradientStart_desc"] = "This color is used at the beginning of a status bar." --[[Translation missing --]] L["gradientStart_name"] = "渐变开始颜色" --[[Translation missing --]] L["Health Bar"] = "生命条" --[[Translation missing --]] L["healthBars_tab_label"] = "生命条" --[[Translation missing --]] L["healthFont"] = "生命字体" --[[Translation missing --]] L["healthFontSize"] = "生命字体大小" --[[Translation missing --]] L["HideClassPowerBar_desc"] = "隐藏武僧的气、术士的灵魂碎片、贼和猫的连击点等额外资源" --[[Translation missing --]] L["HideClassPowerBar_name"] = "隐藏豆子" --[[Translation missing --]] L["hideOption"] = "隐藏" --[[Translation missing --]] L["Hostile"] = "仇恨" --[[Translation missing --]] L["HUNTER"] = "猎人" --[[Translation missing --]] L["import_decoding_failed_error"] = "解码错误,取消导入" --[[Translation missing --]] L["import_empty_string_error"] = "请输入配置字符串" --[[Translation missing --]] L["import_uncompression_failed_error"] = "解压错误,取消导入" --[[Translation missing --]] L["INSANITY"] = "狂乱" --[[Translation missing --]] L["invalid_profile_error"] = "错误配置,取消导入" --[[Translation missing --]] L["LUNAR_POWER"] = "星界能量" --[[Translation missing --]] L["MAELSTROM"] = "旋涡" --[[Translation missing --]] L["MAGE"] = "法师" --[[Translation missing --]] L["MANA"] = "魔法" --[[Translation missing --]] L["MinimapButton_desc"] = "创建一个插件小地图按钮以便快速进入设置选项" --[[Translation missing --]] L["MinimapButton_name"] = "小地图按钮" --[[Translation missing --]] L["modules_tab_label"] = "模块" --[[Translation missing --]] L["MONK"] = "武僧" --[[Translation missing --]] L["nameFont"] = "名字字体" --[[Translation missing --]] L["nameFontSize"] = "名字字体大小" --[[Translation missing --]] L["Neutral"] = "中立" --[[Translation missing --]] L["optionBlizzard"] = "默认绿" --[[Translation missing --]] L["optionClass"] = "职业" --[[Translation missing --]] L["optionClassBlizzard"] = "职业 / 默认绿" --[[Translation missing --]] L["optionClassCustom"] = "职业 / 自定义" --[[Translation missing --]] L["optionClassReaction"] = "职业 / 单位反应" --[[Translation missing --]] L["optionCustom"] = "自定义" --[[Translation missing --]] L["optionPower"] = "能量类型" --[[Translation missing --]] L["optionReaction"] = "单位反应" --[[Translation missing --]] L["outlineMode"] = "字体轮廓" --[[Translation missing --]] L["Overabsorbs_desc"] = "当吸收盾超出生命条时,超出的部分在生命条内从右到左延伸" --[[Translation missing --]] L["Overabsorbs_name"] = "过量吸收盾" --[[Translation missing --]] L["PALADIN"] = "圣骑士" --[[Translation missing --]] L["PartyColor"] = "小队颜色" --[[Translation missing --]] L["pet"] = "宠物" --[[Translation missing --]] L["player"] = "玩家" --[[Translation missing --]] L["Power Bar"] = "能量条" --[[Translation missing --]] L["powerColor_name"] = "能量颜色" --[[Translation missing --]] L["powerColors"] = "能量颜色" --[[Translation missing --]] L["powerFont"] = "能量字体" --[[Translation missing --]] L["powerFontSize"] = "能量字体大小" --[[Translation missing --]] L["PRIEST"] = "牧师" --[[Translation missing --]] L["profile_management_group_name"] = "配置管理" --[[Translation missing --]] L["profiles_tab_label"] = "配置" --[[Translation missing --]] L["RAGE"] = "怒气" --[[Translation missing --]] L["reactionColor_name"] = "单位反应颜色" --[[Translation missing --]] L["reactionColors"] = "单位反应颜色" --[[Translation missing --]] L["ROGUE"] = "盗贼" --[[Translation missing --]] L["RUNIC_POWER"] = "符文能量" --[[Translation missing --]] L["SHAMAN"] = "萨满" --[[Translation missing --]] L["share_profile_desc_row1"] = "To export your current profile copy the code below." --[[Translation missing --]] L["share_profile_desc_row2"] = "To import a profile replace the code below and press Accept." --[[Translation missing --]] L["share_profile_header"] = "Share your profile or import one" --[[Translation missing --]] L["share_profile_input_desc"] = "Caution: Importing a profile will overwrite your current profile." --[[Translation missing --]] L["share_profile_input_name"] = "import/export from or to your current profile" --[[Translation missing --]] L["share_profile_title"] = "Import/Export Profile" --[[Translation missing --]] L["singleColor_desc"] = "This color is used when the gradient color is not possible." --[[Translation missing --]] L["target"] = "目标" --[[Translation missing --]] L["targettarget"] = "目标的目标" --[[Translation missing --]] L["Texture"] = "纹理" --[[Translation missing --]] L["Textures_desc"] = "在生命条盒能量条里使用 \"SharedMedia\" 纹理." --[[Translation missing --]] L["Textures_name"] = "纹理" --[[Translation missing --]] L["WARLOCK"] = "术士" --[[Translation missing --]] L["WARRIOR"] = "战士"

alexqu0822 commented 3 months ago

Simplied Chinese FYI. It could be an alternative for Traditional Chinese before someone provide it. They can read both Simplied and Traditional words.

Slothpala commented 3 months ago

Oh, thank you so much! I will create a pull request with your translation.