Even if we don't have a validation process in the condition setup we can do it in the QuestManager's walk of quests or the condition's ready. We should add tooling that does this and printserrs when it doesn't find a validation that it understands and build it such that it's easy to pull into a @tool script for push-button checking of the quest configs.
c.f. https://github.com/Small-Loan-Studio/TGO/pull/96#discussion_r1833374165
Even if we don't have a validation process in the condition setup we can do it in the QuestManager's walk of quests or the condition's ready. We should add tooling that does this and printserrs when it doesn't find a validation that it understands and build it such that it's easy to pull into a @tool script for push-button checking of the quest configs.