Build a graph UI that visualizes the quest structure as part of the TGO addon set.
Use GraphEdit and GraphNode and for this initial pass don't worry about handling connections / disconnections updating the actual state.
Instead focus on displaying linting errors / opening the selected quest in the inspector window and letting the user / a timer handle refreshing the UI.
Build a graph UI that visualizes the quest structure as part of the TGO addon set.
Use GraphEdit and GraphNode and for this initial pass don't worry about handling connections / disconnections updating the actual state.
Instead focus on displaying linting errors / opening the selected quest in the inspector window and letting the user / a timer handle refreshing the UI.