SmallJoker / boost_cart

The original version of minetest_game's carts (since 2018).
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Keyboard control, detector rails #1

Closed numberZero closed 9 years ago

numberZero commented 9 years ago

What about such additions in the mod? Detector rails are essential for automation, and keyboard control is really handy. Now I’m working on more powerful control rails (that would detect, accelerate and decelerate carts at digiline commands). They would allow to make more complex yet compact systems but now there are too many bugs.

SmallJoker commented 9 years ago

I disagree with the key up acceleration feature. Carts don't have a speed control, but they can be punched.

numberZero commented 9 years ago

Okay, I’ll tidy my code. But about key control... May it be an optional feature? It’s so handy) And remember that there is no sense in punching a cart while being inside it, it won’t go faster. Of course I would prefer a fully-functional trains, steam engines etc. but that requires a lot of effort to do. Maybe something like a handcar?

SmallJoker commented 9 years ago

You can speed up a cart while being attached to it by punching. Use boost rails (mesecon rails) to get the maximal speed. If you want a train: Extend your fork of this mod.

numberZero commented 9 years ago

done. rebased everything onto commit without keyboard control.

SmallJoker commented 9 years ago

adfcfe08