Open annabunches opened 2 years ago
Placing a 2-high stack of Stackable Conveyer Poles. (1x1x2) "auto-connect conveyer poles" is enabled, but there was no auto-connection here because it was a 1x1x2 stack.
Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000b8 0x00007ff8e5d679eb FactoryGame-SmartFoundations-Win64-Shipping.dll!USFHologramHelper::ToggleRestoreKeyboardInput() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\HologramHelper\SFHologramHelper+Restore.cpp:128] 0x00007ff8e5ca029a FactoryGame-SmartFoundations-Win64-Shipping.dll!<lambda_d836146d7ed0518052040b106f1b9e78>::operator()() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\HologramHelper\SFHologramHelper.cpp:1830] 0x00007ff8e5d13992 FactoryGame-SmartFoundations-Win64-Shipping.dll!TBaseFunctorDelegateInstance<void __cdecl(FKey),FDefaultDelegateUserPolicy,<lambda_d836146d7ed0518052040b106f1b9e78> >::Execute() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830] 0x00007ff8f3f6ce7f FactoryGame-Engine-Win64-Shipping.dll!FInputActionUnifiedDelegate::Execute() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h:295] 0x00007ff8f3f8aaec FactoryGame-Engine-Win64-Shipping.dll!UPlayerInput::ProcessInputStack() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1389] 0x00007ff8f3cef0a3 FactoryGame-Engine-Win64-Shipping.dll!APlayerController::ProcessPlayerInput() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2534] 0x00007ff8f3cf9ad8 FactoryGame-Engine-Win64-Shipping.dll!APlayerController::TickPlayerInput() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4550] 0x00007ff8f3cee0e4 FactoryGame-Engine-Win64-Shipping.dll!APlayerController::PlayerTick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2179] 0x00007ff8e7846518 FactoryGame-FactoryGame-Win64-Shipping.dll!AFGPlayerController::PlayerTick() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:257] 0x00007ff8f3cf88a3 FactoryGame-Engine-Win64-Shipping.dll!APlayerController::TickActor() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4705] 0x00007ff8f35c0625 FactoryGame-Engine-Win64-Shipping.dll!FActorTickFunction::ExecuteTick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:176] 0x00007ff8f3efd809 FactoryGame-Engine-Win64-Shipping.dll!FTickFunctionTask::DoTask() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:289] 0x00007ff8f3effded FactoryGame-Engine-Win64-Shipping.dll!TGraphTask<FTickFunctionTask>::ExecuteTask() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891] 0x00007ff8f641729b FactoryGame-Core-Win64-Shipping.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600] 0x00007ff8f641ddb6 FactoryGame-Core-Win64-Shipping.dll!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1525] 0x00007ff8f3f0eb61 FactoryGame-Engine-Win64-Shipping.dll!FTickTaskSequencer::ReleaseTickGroup() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:568] 0x00007ff8f3f11159 FactoryGame-Engine-Win64-Shipping.dll!FTickTaskManager::RunTickGroup() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1590] 0x00007ff8f3accb0f FactoryGame-Engine-Win64-Shipping.dll!UWorld::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1463] 0x00007ff8f3986f2c FactoryGame-Engine-Win64-Shipping.dll!UGameEngine::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802] 0x00007ff8e77d1167 FactoryGame-FactoryGame-Win64-Shipping.dll!UFGGameEngine::Tick() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16] 0x00007ff70d912ce4 FactoryGame-Win64-Shipping.exe!FEngineLoop::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896] 0x00007ff70d918d3c FactoryGame-Win64-Shipping.exe!GuardedMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] 0x00007ff70d918daa FactoryGame-Win64-Shipping.exe!GuardedMainWrapper() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] 0x00007ff70d923ae7 FactoryGame-Win64-Shipping.exe!WinMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] 0x00007ff70d92450e FactoryGame-Win64-Shipping.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] 0x00007ff96fc57034 KERNEL32.DLL!UnknownFunction [] 0x00007ff9701a2651 ntdll.dll!UnknownFunction []
FactoryGame.log
Is this still an issue in 18.0.9 or later? If so, can you reproduce it still?
Followed up with @annabunches in Discord 8/2/22
Placing a 2-high stack of Stackable Conveyer Poles. (1x1x2) "auto-connect conveyer poles" is enabled, but there was no auto-connection here because it was a 1x1x2 stack.