SmartFoundations / SmartIssueTracker

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Crash on Starup #114

Open priesjan opened 1 year ago

priesjan commented 1 year ago

Describe the bug On starting the game it crashes before the splash screen

To Reproduce start the game while smart is active, works fine if smart is deactivated

Screenshot of the mod's configuration Unable to start with smart, but just changed some keybinds

Screenshots/videos Unity Error Dump:

Version: 202470, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: -, IsUsingMods: No

Fatal error: [File:D:/ws/SB-220602145101-842/UE4/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 3145] Could not find SuperStruct MFGBuildableAutoSplitter to create Build_AutoSplitter_C

FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:3145] FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:3523] FactoryGame_CoreUObject_Win64_Shipping!::operator()() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:2291] FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4055] FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4840] FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncLoading() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4539] FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::FlushLoading() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:6992] FactoryGame_CoreUObject_Win64_Shipping!LoadPackageInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1137] FactoryGame_CoreUObject_Win64_Shipping!LoadPackage() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458] FactoryGame_CoreUObject_Win64_Shipping!ResolveName() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:787] FactoryGame_CoreUObject_Win64_Shipping!StaticLoadObjectInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:849] FactoryGame_CoreUObject_Win64_Shipping!StaticLoadObject() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:924] FactoryGame_SmartFoundations_Win64_Shipping!LoadObject() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h:1288] FactoryGame_SmartFoundations_Win64_Shipping!FSmartFoundationsModule::AddHologramToClass() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\SmartFoundationsModule.cpp:47] FactoryGame_SmartFoundations_Win64_Shipping!FSmartFoundationsModule::AddBuildings() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\SmartFoundationsModule.cpp:653] FactoryGame_SmartFoundations_Win64_Shipping!FSmartFoundationsModule::AddEverything() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\SmartFoundationsModule.cpp:828] FactoryGame_SmartFoundations_Win64_Shipping!FSmartFoundationsModule::StartupModule() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\SmartFoundationsModule.cpp:1027] FactoryGame_Core_Win64_Shipping!FModuleManager::LoadModuleWithFailureReason() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:538] FactoryGame_Projects_Win64_Shipping!FModuleDescriptor::LoadModulesForPhase() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:561] FactoryGame_Projects_Win64_Shipping!FPluginManager::TryLoadModulesForPlugin() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1295] FactoryGame_Projects_Win64_Shipping!FPluginManager::LoadModulesForEnabledPlugins() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1369] FactoryGame_Win64_Shipping!FEngineLoop::PreInitPostStartupScreen() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3250] FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:127] FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

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