Describe the bug
On starting the game it crashes before the splash screen
To Reproduce
start the game while smart is active, works fine if smart is deactivated
Screenshot of the mod's configuration
Unable to start with smart, but just changed some keybinds
Screenshots/videos
Unity Error Dump:
Version: 202470, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: -, IsUsingMods: No
Fatal error: [File:D:/ws/SB-220602145101-842/UE4/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 3145] Could not find SuperStruct MFGBuildableAutoSplitter to create Build_AutoSplitter_C
Describe the bug On starting the game it crashes before the splash screen
To Reproduce start the game while smart is active, works fine if smart is deactivated
Screenshot of the mod's configuration Unable to start with smart, but just changed some keybinds
Screenshots/videos Unity Error Dump:
Version: 202470, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: -, IsUsingMods: No
Fatal error: [File:D:/ws/SB-220602145101-842/UE4/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 3145] Could not find SuperStruct MFGBuildableAutoSplitter to create Build_AutoSplitter_C
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:3145] FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:3523] FactoryGame_CoreUObject_Win64_Shipping!::operator()() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:2291]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4055]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4840]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncLoading() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4539]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::FlushLoading() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:6992]
FactoryGame_CoreUObject_Win64_Shipping!LoadPackageInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1137]
FactoryGame_CoreUObject_Win64_Shipping!LoadPackage() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
FactoryGame_CoreUObject_Win64_Shipping!ResolveName() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:787]
FactoryGame_CoreUObject_Win64_Shipping!StaticLoadObjectInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:849]
FactoryGame_CoreUObject_Win64_Shipping!StaticLoadObject() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:924]
FactoryGame_SmartFoundations_Win64_Shipping!LoadObject() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h:1288]
FactoryGame_SmartFoundations_Win64_Shipping!FSmartFoundationsModule::AddHologramToClass() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\SmartFoundationsModule.cpp:47]
FactoryGame_SmartFoundations_Win64_Shipping!FSmartFoundationsModule::AddBuildings() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\SmartFoundationsModule.cpp:653]
FactoryGame_SmartFoundations_Win64_Shipping!FSmartFoundationsModule::AddEverything() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\SmartFoundationsModule.cpp:828]
FactoryGame_SmartFoundations_Win64_Shipping!FSmartFoundationsModule::StartupModule() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\SmartFoundationsModule.cpp:1027]
FactoryGame_Core_Win64_Shipping!FModuleManager::LoadModuleWithFailureReason() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:538]
FactoryGame_Projects_Win64_Shipping!FModuleDescriptor::LoadModulesForPhase() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:561]
FactoryGame_Projects_Win64_Shipping!FPluginManager::TryLoadModulesForPlugin() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1295]
FactoryGame_Projects_Win64_Shipping!FPluginManager::LoadModulesForEnabledPlugins() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1369]
FactoryGame_Win64_Shipping!FEngineLoop::PreInitPostStartupScreen() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3250]
FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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Additional context Add any other context about the problem here.