Open JohnnyWrench opened 2 years ago
I'm usually getting crashes after some time when cancelling buildings with right mouse button, not sure if this is caused by Smart! or U6 experimental. This doesn't happen immediately after start, only after I built some stuff, usually big constructions.
Updated title to include U5, as most new builds are currently going against U6.
@JohnnyWrench , would you be able to clarify in multiplayer is being used for this, or if any other mods are being used?
It happens predominantly in SP. Happens even when Smart is the only active mod.
On Tue, Aug 2, 2022, 5:56 PM majormer @.***> wrote:
@JohnnyWrench https://github.com/JohnnyWrench , would you be able to clarify in multiplayer is being used for this, or if any other mods are being used?
— Reply to this email directly, view it on GitHub https://github.com/SmartFoundations/SmartIssueTracker/issues/22#issuecomment-1203291840, or unsubscribe https://github.com/notifications/unsubscribe-auth/A2F62SMJ2VDAQU7CYP4C37DVXGRTRANCNFSM54NEKMPQ . You are receiving this because you were mentioned.Message ID: @.***>
Just got a crash again when cancelling a build, but it was a very long playsession.. here the log: https://gist.github.com/ShadedPL/2db905cebe5b2fec6e30a93355d9df22
Just got a crash again when cancelling a build, but it was a very long playsession.. here the log: https://gist.github.com/ShadedPL/2db905cebe5b2fec6e30a93355d9df22
We are getting the same issue in multiplayer, same error log stack trace as mentioned above - Playing U5 (early release, not experimental).
I'm getting random crashes when placing walls, foundations, ramps, etc. No discernable pattern to the crashes other than it always happens when placing more than 1 at a time.
Crash Report: Version: 188609, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000b8
FactoryGame_SmartFoundations_Win64_Shipping!USFHologramHelper::ToggleRestoreKeyboardInput() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\HologramHelper\SFHologramHelper+Restore.cpp:128] FactoryGame_SmartFoundations_Win64_Shipping!::operator()() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\HologramHelper\SFHologramHelper.cpp:1830]
FactoryGame_SmartFoundations_Win64_Shipping!TBaseFunctorDelegateInstance<void cdecl(FKey),FDefaultDelegateUserPolicy, >::Execute() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830]
FactoryGame_Engine_Win64_Shipping!FInputActionUnifiedDelegate::Execute() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h:295]
FactoryGame_Engine_Win64_Shipping!UPlayerInput::ProcessInputStack() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1389]
FactoryGame_Engine_Win64_Shipping!APlayerController::ProcessPlayerInput() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2534]
FactoryGame_Engine_Win64_Shipping!APlayerController::TickPlayerInput() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4550]
FactoryGame_Engine_Win64_Shipping!APlayerController::PlayerTick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2179]
FactoryGame_FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:257]
FactoryGame_Engine_Win64_Shipping!APlayerController::TickActor() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4705]
FactoryGame_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:176]
FactoryGame_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:289]
FactoryGame_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891]
FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600]
FactoryGame_Core_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1525]
FactoryGame_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:568]
FactoryGame_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1590]
FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1463]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896]
FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
FactoryGame_Win64_Shipping! scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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