Open snowboundmage2 opened 2 years ago
@snowboundmage2 First of all - thank you for a detail report with many screenshots and a video.
But please always give the version number when filing a bug report. I mean I am 99% sure that you are using the latest beta but I don't like to leave important things like that to chance. For example I re-uploaded the latest message with the beta version link several times for 19.3 and a person can end up with old version. Just saying Thank you for noticing that the height of belts for non-stackable Conveyor Poles is broken. Missed that.
Should be from foundation edge to foundation edge. Hmm, you are comparing them to the stackable poles right? and want both of them to have a consistent spacing, correct?
Placing a belt from another connection, pole spawns as normal: wait wait wait, what are you doing there? now when I think about it it may sound logical but it never occurred to me that you can put multiple belts when connecting from a previous belt. it was designed to be standalone. I need to think about the use case for that but for now - let's not consider this as a bug, ok?
Belt flickering is a known problem. It happens when your GPU is not maxed to 100%. Crazy, I know. Like a GPU cannot work in a relaxed mode but under pressure it shows the belts just fine.
Of course I forgot to show the version.
Hmm, you are comparing them to the stackable poles right? and want both of them to have a consistent spacing, correct?
Yeah, stackable conveyor poles default to 2m apart, perfect for belts sitting next to each other without clipping, but the normal pole has 6 belts overlapping each other. Plus it seems weird that everything else snaps to 0.5m when SMART building it, but the standalone poles have weird snapping measurements(my guess is 16.667cm). Would make for very inaccurate placing over many placements, even just spreading them to one foundation over makes them off by a meter. While the first placed one is sitting pretty on a snap point, the rest just go wherever
wait wait wait, what are you doing there? now when I think about it it may sound logical but it never occurred to me that you can put multiple belts when connecting from a previous belt. it was designed to be standalone. I need to think about the use case for that but for now - let's not consider this as a bug, ok?
Fair enough lol.
Belt flickering is a known problem. It happens when your GPU is not maxed to 100%. Crazy, I know. Like a GPU cannot work in a relaxed mode but under pressure it shows the belts just fine.
Yeah, I remember reading something somewhere about belts flickering, but didn't remember enough about it, so I just posted my graphics settings, cause I remembered that had something to do with it.
With Stackable Conveyor poles for comparison Sideways SMART spawning is wrong.
Frontway SMART spawning is wrong.
Spacing is wrong Should be from foundation edge to foundation edge. Even when spacing to foundation edge it is off by a weird amount, not even a neat .5 or 1 meter.
SMART'ing it forward attaches belts, but the belts are start 8m behind the pole, plus the belts are a meter below where they should be.
Placing a belt from another connection, pole spawns as normal: But SMARTing a few poles forwards makes them go backward Increasing the spacing makes them go further backwards Decreasing the spacing brings them closer together, but can never go negative spacing Belt Going Away form container but SHIFT+ScrollDown this time Spacing (P+ScrollUp) works, But the belt is backwards. This is the other end of the belt.
Here is a belt going away from a container: Here is the back end of the belt connecting to the container. A preview of the belts actual length. Items go along red arrow, teleport to start of green arrow.
Starting pole's height doesn't copy into following poles.
And as a tiny little finisher, the belts flicker in and out of existence. https://youtu.be/PrGXJlxLoy4
My graphics settings