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bug 1mtr 2 mtr foundations crash #95

Open eddsatis opened 2 years ago

eddsatis commented 2 years ago

when building foundations like 20 by 20 or more maybe olso less the game crashing. when you click too corfirm the place and how many tiles it crashing

To Reproduce Steps to reproduce the behavior:

  1. selct foundations 1 mtr or 2 mtr
  2. make a large field and click on it
  3. Scroll down to '....'
  4. See error

crash report of the game Version: 201717, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

FactoryGame_DSTelemetry_Win64_Shipping!ds::utilities::DJSONObject::Dump() [D:\ws\SB-220602145101-842\UE4\Engine\Plugins\DSTelemetry\Source\DSTelemetry\Modules\Memory\Source\Utilities\DJSON.cpp:1463] FactoryGame_DSTelemetry_Win64_Shipping!ds::utilities::DJSONValue::AsString() [D:\ws\SB-220602145101-842\UE4\Engine\Plugins\DSTelemetry\Source\DSTelemetry\Modules\Memory\Source\Utilities\DJSON.cpp:971] FactoryGame_DSTelemetry_Win64_Shipping!ds::utilities::DJSONValue::Dump() [D:\ws\SB-220602145101-842\UE4\Engine\Plugins\DSTelemetry\Source\DSTelemetry\Modules\Memory\Source\Utilities\DJSON.cpp:1064] FactoryGame_DSTelemetry_Win64_Shipping!ds::telemetry::Telemetry::Submit() [D:\ws\SB-220602145101-842\UE4\Engine\Plugins\DSTelemetry\Source\DSTelemetry\Modules\Telemetry\Source\Telemetry.cpp:3201] FactoryGame_DSTelemetry_Win64_Shipping!UDSTelemetry::SubmitJSONObject() [D:\ws\SB-220602145101-842\UE4\Engine\Plugins\DSTelemetry\Source\DSTelemetry\Private\DSTelemetry.cpp:128] FactoryGame_FactoryGame_Win64_Shipping!SendStructurePlacedTelemetry() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:1114] FactoryGame_FactoryGame_Win64_Shipping!AFGBuildableSubsystem::BeginSpawnBuildable() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:1137] FactoryGame_FactoryGame_Win64_Shipping!AFGBuildableHologram::Construct() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\Hologram\FGBuildableHologram.cpp:750] FactoryGame_FactoryGame_Win64_Shipping!AFGFactoryBuildingHologram::Construct() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\Hologram\FGFactoryBuildingHologram.cpp:49] FactoryGame_FactoryGame_Win64_Shipping!AFGBuildableHologram::Construct() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\Hologram\FGBuildableHologram.cpp:776] FactoryGame_FactoryGame_Win64_Shipping!AFGFactoryBuildingHologram::Construct() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\Hologram\FGFactoryBuildingHologram.cpp:49] FactoryGame_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::InternalConstructHologram() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1080] FactoryGame_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::Server_ConstructHologram_Implementation() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1040] FactoryGame_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::execServer_ConstructHologram() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\FGBuildGunBuild.gen.cpp:564] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992] FactoryGame_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::Server_ConstructHologram() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Intermediate\Build\Win64\FactoryGame\Inc\FactoryGame\FGBuildGunBuild.gen.cpp:645] FactoryGame_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::InternalExecuteDuBuildStepInput() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:617] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:998] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (cdecl)(UObject ,FFrame &,void *)>() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2997] FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5589] FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1992] FactoryGame_Engine_Win64_Shipping!FInputActionUnifiedDelegate::Execute() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h:306] FactoryGame_Engine_Win64_Shipping!UPlayerInput::ProcessInputStack() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1389] FactoryGame_Engine_Win64_Shipping!APlayerController::ProcessPlayerInput() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2534] FactoryGame_Engine_Win64_Shipping!APlayerController::TickPlayerInput() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4550] FactoryGame_Engine_Win64_Shipping!APlayerController::PlayerTick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2179] FactoryGame_FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:289] FactoryGame_Engine_Win64_Shipping!APlayerController::TickActor() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4705] FactoryGame_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:176] FactoryGame_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:289] FactoryGame_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891] FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600] FactoryGame_Core_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1525] FactoryGame_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:568] FactoryGame_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1590] FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1463] FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896] FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] FactoryGame_Win64_Shipping!scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll

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Jax2 commented 2 years ago

A temporary fix for this was posted on the discord - go to options > gameplay > deselect Send Gameplay Data and restart Satisfactory. You'll then be able to build foundation platforms as normal.

eddsatis commented 2 years ago

@Jax2 Thank you for this info i searched the hole github somehow the search didnt work for me anyways thank you again!