I'll be honest, I beat my head against the wall for 3 hours tonight trying to get the Legacy version of RocketMod to work.
After much frustration with the Linux Scripts not actually working and other issues, I finally got it to work only to get a greeting telling me to come here.
Now I see you all have pretty much got it down to a science and it's all working great.
From what I can tell, you really only need 4 commands on top of the SteamCMD Docker Container to launch RocketMod.
steamcmd +login anonymous +app_update 1110390 validate +exit
cd /home/steam/.steam/SteamApps/common/U3DS (or some other folder if you use +force_install_dir)
cp -r Extras/Rocket.Unturned Modules
./ServerHelper +InternetServer/ServerNameHere
I'm not good enough with docker to write this.
And I'm sure people would want to have variables for ServerNameHere and possibly ports.
I'll be honest, I beat my head against the wall for 3 hours tonight trying to get the Legacy version of RocketMod to work. After much frustration with the Linux Scripts not actually working and other issues, I finally got it to work only to get a greeting telling me to come here.
Now I see you all have pretty much got it down to a science and it's all working great.
From what I can tell, you really only need 4 commands on top of the SteamCMD Docker Container to launch RocketMod. steamcmd +login anonymous +app_update 1110390 validate +exit cd /home/steam/.steam/SteamApps/common/U3DS (or some other folder if you use +force_install_dir) cp -r Extras/Rocket.Unturned Modules ./ServerHelper +InternetServer/ServerNameHere
I'm not good enough with docker to write this. And I'm sure people would want to have variables for ServerNameHere and possibly ports.
Any chance you can add this to the To Do List?
Thanks