Open ItsRodrigoAl opened 2 weeks ago
It looks like this is because CommandV.cs
line 85
casts the asset to VehicleAsset
. When looking up certain legacy IDs it will receive a VehicleRedirectorAsset
instead.
Personally, I'm pretty happy with the level of backwards compatibility in this update. The aspects you mention should be straightforward for plugin devs to fix. I see a lot of people say I should be more willing to break things. ¯\_(ツ)_/¯
i am also having similar problem.
Should be fixed in this commit in the simplest way possible: https://github.com/SmartlyDressedGames/Legally-Distinct-Missile/commit/183c523d33e846699eefddbec502471cec1ffd95
Oh, I haven't patched the game itself yet, sorry. If you'd like the Rocket fix in particular you can download it here: https://github.com/SmartlyDressedGames/Legally-Distinct-Missile/releases/tag/v4.9.3.17
I'm going to aim to release the patch first thing tomorrow morning and include fixes for any other issues raised in the next few hours.
i found it, thank you very much
Keep breaking things as needed! let all the old plugins become sacrifices in the name of progress and improvement! \ :v /
Mostly because today's update is related with vehicles. This is also affecting "old" plugins which does things with vehicles, like garage and kits plugins. With RocketMod for example, I can't do /v quad anymore, but I can do /v otter, basically because quads have color variants, but otter doesn't have variants.
With garage plugins, the vehicles do not save the vehicle colors (I guess is something they need to fix themselves), and for kits plugins when trying to get a vehicle with color variants, it works just weird. So I guess this new thing of colors doesn't have a good backward compatibility with "old" plugins (not updated yet plugins)