Closed JonnygamingTv closed 1 month ago
I noticed that you changed
public static void ReceiveSingleBarricade(in ClientInvocationContext context, NetId parentNetId, Guid assetId, byte[] state, Vector3 point, byte angle_x, byte angle_y, byte angle_z, ulong owner, ulong group, NetId netId) public static void ReceiveSingleStructure(byte x, byte y, Guid id, Vector3 point, byte angle_x, byte angle_y, byte angle_z, ulong owner, ulong group, NetId netId)
to
public static void ReceiveSingleBarricade(in ClientInvocationContext context, NetId parentNetId, Guid assetId, byte[] state, Vector3 point, Quaternion rotation, ulong owner, ulong group, NetId netId) public static void ReceiveSingleStructure(byte x, byte y, Guid id, Vector3 point, Quaternion rotation, ulong owner, ulong group, NetId netId)
(SDG.Unturned.BarricadeManager.ReceiveSingleBarricade and SDG.Unturned.StructureManager.ReceiveSingleStructure)
// Token: 0x06002C81 RID: 11393 RVA: 0x000C4C14 File Offset: 0x000C2E14 [SteamCall(ESteamCallValidation.ONLY_FROM_SERVER)] public static void ReceiveSingleBarricade(in ClientInvocationContext context, NetId parentNetId, Guid assetId, byte[] state, Vector3 point, byte angle_x, byte angle_y, byte angle_z, ulong owner, ulong group, NetId netId) { Quaternion rotation = Quaternion.Euler(angle_x, angle_y, angle_z); ReceiveSingleBarricade(in context, parentNetId, assetId, state, point, rotation, owner, group, netId); }
// Token: 0x06002F8F RID: 12175 RVA: 0x000D4110 File Offset: 0x000D2310 [SteamCall(ESteamCallValidation.ONLY_FROM_SERVER, legacyName = "tellStructure")] public static void ReceiveSingleStructure(byte x, byte y, Guid id, Vector3 point, byte angle_x, byte angle_y, byte angle_z, ulong owner, ulong group, NetId netId) { Quaternion rotation = Quaternion.Euler(angle_x, angle_y, angle_z); ReceiveSingleStructure(x, y, id, point, rotation, owner, group, netId); }
Sorry, but we don't officially support patching RPCs. Even if the old version of those methods remained it wouldn't be called by the game.
I noticed that you changed
to
(SDG.Unturned.BarricadeManager.ReceiveSingleBarricade and SDG.Unturned.StructureManager.ReceiveSingleStructure)
Would it be plausible to do something like below for additional backwards (e.g. AviRockets) compatibility?: