What can this be related to? Player can use a gun (shoot) until stops, gun becomes unusable after that. This is the only weapon pushing this exception but I double-checked prefab and dat files, it has nothing special compared to other guns except it has custom muzzle effect which seems to be working fine until gun becomes unusable.
[2020-01-25 00:35:16] 43426 - uzismooth raised an exception during tock.tock:
[2020-01-25 00:35:16] Object reference not set to an instance of an object
[2020-01-25 00:35:16] at SDG.Unturned.UseableGun.shoot () [0x002d1] in <eaa60d1eb51142a3b317f50649a34cdb>:0
at SDG.Unturned.UseableGun.fire () [0x00d2a] in <eaa60d1eb51142a3b317f50649a34cdb>:0
at SDG.Unturned.UseableGun.tockShoot (System.UInt32 clock) [0x00192] in <eaa60d1eb51142a3b317f50649a34cdb>:0
at SDG.Unturned.UseableGun.tock (System.UInt32 clock) [0x0001a] in <eaa60d1eb51142a3b317f50649a34cdb>:0
at SDG.Unturned.PlayerEquipment.tock (System.UInt32 clock) [0x00016] in <eaa60d1eb51142a3b317f50649a34cdb>:0
What can this be related to? Player can use a gun (shoot) until stops, gun becomes unusable after that. This is the only weapon pushing this exception but I double-checked prefab and dat files, it has nothing special compared to other guns except it has custom muzzle effect which seems to be working fine until gun becomes unusable.