Closed DerpyHoowes closed 3 years ago
Also here's the log Client.log
Well, it could be many reasons why it doesn't work.
1.Character
gameobject doesn't have an Animator
component, or is not created;
CharacterController
to your animal prefabI would also recommend to you using the argument parameter on startup: -ValidateAssets
, so it will validate all assets.
I have the animation component attached to it and I have the character controller attached only to the AnimalDedicated prefab, just like the original Nelson's example animal had. AnimalServer and AnimalClient in the example folder didnt have CharacterController attached so I didnt attach any to my prefabs either.
Sigh so many ways to break the animals. 🤦♂️ Sorry that it is so error-prone at the moment.
From the log it appears there was an exception initializing the animal which cascaded into many other errors e.g. related to not having a pack assigned.
Animal_Server should have a CharacterController. If Model_0 and Model_1 exist they should have some renderers.
Thanks, it moves now. But the animations arent working for some reason, and also its kind of floating over ground. How do I put it a little lower?
Also could the animations break because I renamed some of the bones in unity? (I had to rename the body into Spine and rename some other bones in order to make them match the vanilla bone names).
So I made a custom animal and its just broken in a weird way. I have no idea. what could be causing this problem or how to fix it.
https://user-images.githubusercontent.com/59206749/124368308-b1a4a900-dc68-11eb-9929-79e3da7cffc7.mp4