Closed Alniroza closed 9 months ago
To double-check: you have a custom version of the level with a Crafting Blacklist Asset and Allow_Core_Blueprints
set to false?
I had one who used Arid Bundle, with it activated. I added the Allow_Core to this new Bundle (Arid 3.0) to test it, and didnt fix nothing.
This has happened me before with the Curated Arid too.
Ah! I think I see what's happening.
LevelInfo.resolveAsset
caches its result which was fine before the level list was changed to only refresh as-needed, but now the resolveAsset
result can be invalid when different assets are loaded. I'll move it to be cached and reset when the level itself is loaded.
When you host a server using a workshop map that doesnt get found, the map will be set to the default 'PEI', if a player connects to this map and then you restart the server so its set to the one you really wanted (ex. Arid), the players will still see the recipes from PEI, even if the property to hide core is set correctly on the Bundle.
I tried deleting all map related info from Levels and Players, but this didnt work.