SmartlyDressedGames / Unturned-3.x-Community

Community portion of the Unturned-3.x repo. If you have access to the source code you can find it here:
https://github.com/SmartlyDressedGames/Unturned-3.x/
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Incorrect RPM for Semi guns #4275

Open Spebby opened 6 months ago

Spebby commented 6 months ago

RPM calculations seem to only take full auto into account. But for semi-weapons, the values are off. Some map makers set pistols and revolvers to high fire rates knowing that semiauto limits the fire rate. For example, the Colt is listed as 600 RPM, or 10 rounds per second. Reloads aside the Colt cannot hit this fire rate.

Spebby commented 6 months ago

3361

thanks for the through write-up. I was looking for this information earlier, that's part of what motivated me to write this post.

SDGNelson commented 6 months ago

The information in the post is out of date. There was an update earlier this year that changes how attack inputs are sent, and the crosshair update changed the spread calculation to an angle in a cone rather than a square. (RandomEx.GetRandomForwardVectorInCone)

Off the top of my head the semi-auto firerate might currently be every second simulation frame.