Open Spebby opened 6 months ago
3361
thanks for the through write-up. I was looking for this information earlier, that's part of what motivated me to write this post.
The information in the post is out of date. There was an update earlier this year that changes how attack inputs are sent, and the crosshair update changed the spread calculation to an angle in a cone rather than a square. (RandomEx.GetRandomForwardVectorInCone
)
Off the top of my head the semi-auto firerate might currently be every second simulation frame.
RPM calculations seem to only take full auto into account. But for semi-weapons, the values are off. Some map makers set pistols and revolvers to high fire rates knowing that semiauto limits the fire rate. For example, the Colt is listed as 600 RPM, or 10 rounds per second. Reloads aside the Colt cannot hit this fire rate.