at System.GuidBuffer.Read (System.Byte[] source, System.Int32 offset) [0x00009] in :0
at SDG.Unturned.River.readGUID () [0x00024] in :0
at SDG.Unturned.BarricadeManager.loadRegion (System.Byte version, SDG.Unturned.River river, SDG.Unturned.BarricadeRegion region) [0x0002b] in :0
at SDG.Unturned.BarricadeManager.load () [0x00093] in :0
at SDG.Unturned.BarricadeManager.onLevelLoaded (System.Int32 level) [0x0007c] in :0
at SDG.Unturned.Level+d__142.MoveNext () [0x00589] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0
Level loads normally to 94% and then this happens , I don't know why
I can't repair it and i wanted to play with friends today :( I also can't join singleplayer world with this barricades file
Unfortunately, yes, it looks like the Barricades.dat is corrupted, sorry. If you delete it from the per-server per-level save folder it should be able to open properly. 😞
at System.GuidBuffer.Read (System.Byte[] source, System.Int32 offset) [0x00009] in:0
at SDG.Unturned.River.readGUID () [0x00024] in :0
at SDG.Unturned.BarricadeManager.loadRegion (System.Byte version, SDG.Unturned.River river, SDG.Unturned.BarricadeRegion region) [0x0002b] in :0
at SDG.Unturned.BarricadeManager.load () [0x00093] in :0
at SDG.Unturned.BarricadeManager.onLevelLoaded (System.Int32 level) [0x0007c] in :0
at SDG.Unturned.Level+d__142.MoveNext () [0x00589] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0
Level loads normally to 94% and then this happens , I don't know why
I can't repair it and i wanted to play with friends today :( I also can't join singleplayer world with this barricades file