SmartlyDressedGames / Unturned-3.x-Community

Community portion of the Unturned-3.x repo. If you have access to the source code you can find it here:
https://github.com/SmartlyDressedGames/Unturned-3.x/
84 stars 18 forks source link

Tile_Dither doesn't seem to work for Instanced meshes. #4302

Closed DanielWillett closed 5 months ago

DanielWillett commented 5 months ago

If I'm understanding this feature correctly it's supposed to thin foliage out as it gets closer to the tile border but it doesn't really seem to work.

Examples: Grass Quality Ultra image

Grass Quality Low image

(yes that asset has tile dither turned on)

A little less obvious on Washington but if you look from below you can see it more clearly.

image

SDGNelson commented 5 months ago

It looks like I (temporarily?) disabled it in April 2022 when reworking some foliage stuff. I don't think it ever looked very good and didn't really improve performance. The better solution would be to fade in the foliage at the far end in the foliage shader rather than across the entire tile - too jarring.