Closed Spebby closed 1 month ago
Yikes. What kind of quest is it? Why does it have so many conditions? Should some of them not be visible?
Visiting all the named locations on a map, each condition being an individual location.
Fair enough. Off the top of my head I'm not sure how well everything will support the newer auto layout like for chat, but I'll look into it for the quest menu.
Fair enough. Off the top of my head I'm not sure how well everything will support the newer auto layout like for chat, but I'll look into it for the quest menu.
it should be noted that this may be an issue unique to my system as I run a 3:2 ratio. A friend could still access some buttons so be sure you account for unusual monitor ratios.
Oh... I usually break it down into a few quests.
TO NOTE: i just checked and I had UI scale set to 1.5 due to my display size. This is 100% the cause on my end, but obviously the game should be able to support all UI scales fine.
The quest screen actually already supported a scrollbar when the content was too tall, but your note highlighted the underlying issue: It wasn't taking the UI scale into consideration when deciding whether to use the scrollbar in that menu. This should be fixed for the next update.
Yes, this is a legitimate problem I've run into, not just bounds checking. It's ugly but maybe a scroll bar can be added if the list gets too long for the conditions. And track/abandon/return buttons are always on screen.