Closed Spebby closed 5 months ago
Reported earlier #4285
Reported earlier #4285
earlier report is marked as closed so I think it's fair to re-report something still broken
Judging by Prank's comment in the other issue it would ideally be a new component type that tracks player overlaps manually. For the meantime this isn't planned, sorry.
same is true for dying and teleporting.
Discovered while writing an on and off switch for some npc logic and reverb zones. This is a pretty big exploit :(