Closed Blackwolf0726 closed 5 months ago
Only existed scripts can be loaded, because it can't be bundled into mod
As an answer to question 1, can I understand that only basic Mod Hooks can be used, and monobehaviour scripts cannot be used?
AssetCustomData seems to be a feature provided by default in Unturned, but it does not work properly.
Not only ModHooks can be used, but every existing script in the game
Mono behavior scripts can be used. What script are you trying to use?
AssetCustomData seems to be a feature provided by default in Unturned, but it does not work properly.
If you're talking about AssetBundleCustomData
, this is used to make it more difficult for people to re-upload your mod.
Thanks guys for answering their questions. Re the 4th: pressing the reload all assets key (in controls menu) will reload everything. Unfortunately, there isn't a way to directly replace all of the content with the reloaded master bundle without reloading everything.
Also note: the Issues tracker is intended for problems/bugs in the game. For modding questions the intended place would be discussions, the SDG forum, the official Discord, etc.
Mono behavior scripts can be used. What script are you trying to use?
I wanted to implement a unique item.
Thanks guys for answering their questions. Re the 4th: pressing the reload all assets key (in controls menu) will reload everything. Unfortunately, there isn't a way to directly replace all of the content with the reloaded master bundle without reloading everything.
Also note: the Issues tracker is intended for problems/bugs in the game. For modding questions the intended place would be discussions, the SDG forum, the official Discord, etc.
Okay. I will be careful.