And the seeds produced by replacing the airdrop model did not grow.
I don't know if this is a bug or if it's not allowed.
PS:Yes, I want to use Carepackage.cs to generate seeds that can grow.
Currently, the "planted" time isn't set for farmable items not placed by players. It might be a straightforward change depending whether time is set before the barricades are loaded, I'll check.
And the seeds produced by replacing the airdrop model did not grow. I don't know if this is a bug or if it's not allowed. PS:Yes, I want to use Carepackage.cs to generate seeds that can grow.