Closed kelllmonakil closed 4 months ago
The gap is not bullet penetration, but does not leave any traces of hits
Thanks for the report. I'll double-check the collider size on the door.
Ah, what I didn't realize earlier is there is no floor there, just a door on top of a wall. What's the reason for doing this?
Ah, what I didn't realize earlier is there is no floor there, just a door on top of a wall. What's the reason for doing this?
My assumption is that it's just an example scenario for the bug report, but some possibilities could be:
I adjusted the collider size on the vanilla doors before realizing this was actually intentional: All of the openable vanilla buildables have a bigger collider that completely fills the door slot when closed so that they are airtight. If I recall correctly, this was to help ensure doors of different sizes are plugged and players can't shoot through tiny gaps in the trim. It is confusing though that there's no indication of a hit, so for the next update I've applied physics materials matching the door material so it appears the bullet hit the wood.