SmartlyDressedGames / Unturned-3.x-Community

Community portion of the Unturned-3.x repo. If you have access to the source code you can find it here:
https://github.com/SmartlyDressedGames/Unturned-3.x/
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Issue with Scopes and Zoom_Using_Eyes True #4341

Closed AngelAbov3 closed 3 months ago

AngelAbov3 commented 4 months ago

Scopes with scope quality disabled break when using Zoom_Using_Eyes True. However scopes with scope quality enabled work when using Zoom_Using_Eyes True.

https://github.com/SmartlyDressedGames/Unturned-3.x-Community/assets/123339655/70a2c3f2-3188-407c-94d8-d39fe951ac97

https://github.com/SmartlyDressedGames/Unturned-3.x-Community/assets/123339655/232b07d8-5bfb-4b31-a210-600699676a9c

SDGNelson commented 3 months ago

After looking at your video I had a hunch but double-checked by enabling Zoom_Using_Eyes with a factor of 1.5x on the Eaglefire iron sights and red dot sight. The reason it's weird here is that it's set up with the dual-render scope, whereas the eye zoom was intended for model-based and holographic sights. Was this just a test item experimenting with the eye zoom option?

AngelAbov3 commented 3 months ago

This was a just test item experimenting with the eye zoom option.

I wanted to apply it on scopes below 2.0x zoom because I'd had complaints of the scopes zooming you out instead of inwards and this seemed to be a fix apart from scope quality of not working with the option enabled.

SDGNelson commented 3 months ago

It sounds like what you're running into is this issue: #4237 Sorry to say I don't have any ETA of working on that at the moment. I'd recommend making the scope larger on-screen similar to the vanilla scopes for the meantime.