Open sunnamed434 opened 4 months ago
This is because in forward mode there are flat planes used for decals, whereas in deferred mode they project within a box. The bullet holes are a bit taller than might be ideal, but IIRC it's necessary for some objects with relatively big discrepancy between collision and visual.
I suppose the item and structure models share a material, and then when I added support for attaching decals to moving objects - including structures - and enabled decals on them the items inherited that as well. I should go separate out materials for items from the structures.
This happens only when you have enabled one option in settings: Graphics -> Render Mode -> Deferred [Recommended]
When I also damage the
Pine Floor
(id: 52), it shows that I likely damage Metal Floor (id: 369), it must be damage to Pine, it is also weird when another player moves (back and forward) the hits weirdly going on top of the item that player holding in handshttps://github.com/SmartlyDressedGames/Unturned-3.x-Community/assets/65300126/6e043d7c-b192-46ac-8fbd-c8717636c5ba